Getting Started with Slang: Draw Your First Splat

Michael Rubloff

Michael Rubloff

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Khronos Group

If you’ve been curious about neural rendering techniques but unsure where to begin, this upcoming session from The Khronos Group might be the perfect entry point. Led by Shannon Woods, Chair of the Slang Working Group at NVIDIA, the workshop is a guided, hands-on introduction to creating Gaussian splats using Slang that is totally free and open to the public.

Designed with graphics programmers in mind, the session walks attendees through everything from installing Slang to writing and compiling a basic shader, culminating in rendering your first splat. It’s a rare opportunity to get comfortable with neural-style techniques in a highly practical setting — with live code examples, real-time demos, and space for Q&A along the way.

The session assumes a basic understanding of computer graphics and some familiarity with shader or kernel languages like HLSL or GLSL. But no prior experience with Slang or Gaussian Splatting is needed. You can follow along more closely if you’ve pre-installed the Slang compiler, but that’s optional.

This is part of The Khronos Group’s broader effort to make modern graphics programming more accessible, and as always, they maintain a commitment to a safe and inclusive learning environment. Details can be found on their official event page and you register for free here.

Featured

Recents

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

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Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Jul 14, 2026

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

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Guest Article

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From Gaussian Splat Captures to Interactive XR Experiences

The first time you orbit a good 3DGS capture your brain starts treating it like something you stepped into. This is called the "Wow" effect.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

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3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

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