gsplat 1.2 Released

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Nerfstudio

In an otherwise relatively small update, a highly requested feature has finally arrived: the ability to train across multiple GPUs.

This update is based on the NYU paper, On Scaling Up 3D Gaussian Splatting Training. Training times have significantly decreased, now taking roughly eleven and a half minutes for 30K steps using 4 GPUs, while memory usage drops to just 2GB per GPU.

Another exciting update comes from Meta researcher Jonathan Luiten, who you may recognize as one of the authors behind 4DGS and SPLATAM. With a minor adjustment, the details that were once fragmented or floaters now appear much sharper. This essentially fixes projection issues for images with non-centered cameras.

To see the full changelog, please see below.

Nerfstudio continues to be free, under the permissive Apache 2.0 License. If you’ve been thinking about contributing or submitting a PR, now’s the time! Be sure to update to the latest version from their Github page.

Featured

Recents

Platforms

Scaniverse #SplatYourWorld Challenge Winners Announced

Niantic Spatial names the first Scaniverse #SplatYourWorld Challenge winners, with Hiroto Otsubo's Insta360 X5 capture of Salar de Uyuni taking the Grand Prize.

Michael Rubloff

Aug 12, 2026

Platforms

Scaniverse #SplatYourWorld Challenge Winners Announced

Niantic Spatial names the first Scaniverse #SplatYourWorld Challenge winners, with Hiroto Otsubo's Insta360 X5 capture of Salar de Uyuni taking the Grand Prize.

Michael Rubloff

Platforms

Rerun Adds an Experimental Gaussian Splat Archetype and EWA Renderer in 0.36.0

Rerun 0.36 adds an experimental GaussianSplats3D archetype and an EWA splat renderer, loading Gaussian splat PLY files directly in the Viewer or from the SDK.

Michael Rubloff

Aug 12, 2026

Platforms

Rerun Adds an Experimental Gaussian Splat Archetype and EWA Renderer in 0.36.0

Rerun 0.36 adds an experimental GaussianSplats3D archetype and an EWA splat renderer, loading Gaussian splat PLY files directly in the Viewer or from the SDK.

Michael Rubloff

Platforms

XGRIDS Adds a Gaussian Splat Format Converter to LCC Studio V2.3.0

XGRIDS LCC Studio V2.3.0 adds a Converter for moving 3DGS data between formats and out to 3D Tiles and USD, and LCC Model Editor V1.2.0 gains a Mip Filter.

Michael Rubloff

Aug 12, 2026

Platforms

XGRIDS Adds a Gaussian Splat Format Converter to LCC Studio V2.3.0

XGRIDS LCC Studio V2.3.0 adds a Converter for moving 3DGS data between formats and out to 3D Tiles and USD, and LCC Model Editor V1.2.0 gains a Mip Filter.

Michael Rubloff

Platforms

Insta360 Brings Gaussian Splatting to the X6 With Spatial Capture

Insta360 X6 adds Spatial Capture, turning 360 captures into 3D Gaussian splatting models through cloud processing.

Michael Rubloff

Aug 12, 2026

Platforms

Insta360 Brings Gaussian Splatting to the X6 With Spatial Capture

Insta360 X6 adds Spatial Capture, turning 360 captures into 3D Gaussian splatting models through cloud processing.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Scaniverse #SplatYourWorld Challenge Winners Announced

Niantic Spatial names the first Scaniverse #SplatYourWorld Challenge winners, with Hiroto Otsubo's Insta360 X5 capture of Salar de Uyuni taking the Grand Prize.

Michael Rubloff

Aug 12, 2026

Niantic Spatial

Platforms

Scaniverse #SplatYourWorld Challenge Winners Announced

Michael Rubloff

Aug 12, 2026

Niantic Spatial

Platforms

Scaniverse #SplatYourWorld Challenge Winners Announced

Niantic Spatial names the first Scaniverse #SplatYourWorld Challenge winners, with Hiroto Otsubo's Insta360 X5 capture of Salar de Uyuni taking the Grand Prize.

Michael Rubloff

Aug 12, 2026

Niantic Spatial

Platforms

Rerun Adds an Experimental Gaussian Splat Archetype and EWA Renderer in 0.36.0

Rerun 0.36 adds an experimental GaussianSplats3D archetype and an EWA splat renderer, loading Gaussian splat PLY files directly in the Viewer or from the SDK.

Michael Rubloff

Aug 12, 2026

Rerun

Platforms

Rerun Adds an Experimental Gaussian Splat Archetype and EWA Renderer in 0.36.0

Michael Rubloff

Aug 12, 2026

Rerun

Platforms

Rerun Adds an Experimental Gaussian Splat Archetype and EWA Renderer in 0.36.0

Rerun 0.36 adds an experimental GaussianSplats3D archetype and an EWA splat renderer, loading Gaussian splat PLY files directly in the Viewer or from the SDK.

Michael Rubloff

Aug 12, 2026

Rerun

Platforms

XGRIDS Adds a Gaussian Splat Format Converter to LCC Studio V2.3.0

XGRIDS LCC Studio V2.3.0 adds a Converter for moving 3DGS data between formats and out to 3D Tiles and USD, and LCC Model Editor V1.2.0 gains a Mip Filter.

Michael Rubloff

Aug 12, 2026

LCC Studio

Platforms

XGRIDS Adds a Gaussian Splat Format Converter to LCC Studio V2.3.0

Michael Rubloff

Aug 12, 2026

LCC Studio

Platforms

XGRIDS Adds a Gaussian Splat Format Converter to LCC Studio V2.3.0

XGRIDS LCC Studio V2.3.0 adds a Converter for moving 3DGS data between formats and out to 3D Tiles and USD, and LCC Model Editor V1.2.0 gains a Mip Filter.

Michael Rubloff

Aug 12, 2026

LCC Studio