
It was only a matter of time before Gsplat.js added a new dimension to their Javascript Gaussian Splatting library.
Dylan Ebert released the update to Hugging Face, allowing users to interact with and explore dynamic Gaussian Splatting. The demo for dynamic 3DGS can be found here.
This is an implementation of Antimatter15's Spacetime Gaussians web viewer, SplaTV. Despite being only released roughly a week ago, it was quickly adopted and implemented by Ebert.
The march forward continues!
Featured
Recents
Platforms
GSOPs Brings Native Gaussian Splatting to TouchDesigner
GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.
Michael Rubloff
Jun 27, 2026
Platforms
GSOPs Brings Native Gaussian Splatting to TouchDesigner
GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.
Michael Rubloff
Platforms
SplatKing 1.1 Adds Single Camera Support
The free gaussian splatting app now works with many more iPhones.
Michael Rubloff
Jun 26, 2026
Platforms
SplatKing 1.1 Adds Single Camera Support
The free gaussian splatting app now works with many more iPhones.
Michael Rubloff
Platforms
COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction
COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.
Michael Rubloff
Jun 26, 2026
Platforms
COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction
COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.
Michael Rubloff
Inside the Splat Capture Behind MrBeast's 500M Subscriber Video
Arcturus reconstructed live action from MrBeast's 500M-subscriber video as dynamic gaussian splats, letting editors discover camera moves no physical rig could capture.
Michael Rubloff
Jun 26, 2026
Inside the Splat Capture Behind MrBeast's 500M Subscriber Video
Arcturus reconstructed live action from MrBeast's 500M-subscriber video as dynamic gaussian splats, letting editors discover camera moves no physical rig could capture.
Michael Rubloff
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Platforms
GSOPs Brings Native Gaussian Splatting to TouchDesigner
GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.
Michael Rubloff
Jun 27, 2026

Platforms
GSOPs Brings Native Gaussian Splatting to TouchDesigner
Michael Rubloff
Jun 27, 2026

Platforms
GSOPs Brings Native Gaussian Splatting to TouchDesigner
GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.
Michael Rubloff
Jun 27, 2026

Platforms
SplatKing 1.1 Adds Single Camera Support
The free gaussian splatting app now works with many more iPhones.
Michael Rubloff
Jun 26, 2026

Platforms
SplatKing 1.1 Adds Single Camera Support
Michael Rubloff
Jun 26, 2026

Platforms
SplatKing 1.1 Adds Single Camera Support
The free gaussian splatting app now works with many more iPhones.
Michael Rubloff
Jun 26, 2026

Platforms
COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction
COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.
Michael Rubloff
Jun 26, 2026

Platforms
COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction
Michael Rubloff
Jun 26, 2026

Platforms
COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction
COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.
Michael Rubloff
Jun 26, 2026

Featured
Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
Michael Rubloff
Feb 11, 2026

Platforms
Instant NGP 2.0 Released
A long awaited day is here.
Michael Rubloff
Jul 8, 2025

Platforms
Instant NGP 2.0 Released
A long awaited day is here.
Michael Rubloff
Jul 8, 2025

Platforms
Instant NGP 2.0 Released
Michael Rubloff
Jul 8, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Michael Rubloff
Feb 3, 2025

Recent articles
Platforms
GSOPs Brings Native Gaussian Splatting to TouchDesigner
GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.
Michael Rubloff
Jun 27, 2026

Platforms
SplatKing 1.1 Adds Single Camera Support
The free gaussian splatting app now works with many more iPhones.
Michael Rubloff
Jun 26, 2026

Platforms
COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction
COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.
Michael Rubloff
Jun 26, 2026


