Irrealix Brings Gaussian Splatting to DaVinci Resolve

Michael Rubloff

Michael Rubloff

Sep 28, 2024

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Gaussian Splatting DaVinci Resolve
Gaussian Splatting DaVinci Resolve

Irrealix, renowned for his groundbreaking Gaussian Splatting (3DGS) plugin in After Effects, has returned with an exciting new plugin that brings Gaussian Splatting into industry-standard post-production workflows. Today, they are unveiling full support for DaVinci Resolve 18 and 19, marking a significant expansion in the usability of 3DGS for professionals in visual effects, color grading, and compositing. This new plugin seamlessly integrates with any Gaussian Splatting training pipeline, provided a .ply model has been trained.

Gaussian Splatting, a Radiance Field method that has gained traction in the 3D and VFX communities, offers a explicit representation and high-fidelity 3D models created from standard 2D images or videos.

With Irrealix’s original After Effects plugin, users could manipulate Gaussian Splatting within a familiar 2D environment, blending the power of 3D modeling with After Effects’ robust toolset for motion graphics.

DaVinci Resolve Integration

For colorists, editors, and visual effects artists, DaVinci Resolve is known for its robust color grading capabilities and smooth post-production workflows. Irrealix's newly released plugin enhances this experience by allowing users to import, manipulate, and color grade Gaussian Splatting models directly within Resolve. This opens up vast creative possibilities for integrating 3D data into live-action footage, giving filmmakers and editors more control over their 3D assets without compromising performance.

Key Features of the DaVinci Resolve Plugin Include:

  • Import .ply files into DaVinci Resolve

  • Crop with Spherical or Box shapes, or using the Y Plane

  • Combine up to 10 models in one scene

  • Colorize with Ramp using Spherical or Box shapes

  • Reveal models with Opacity Ramp animations

  • Animate Splat Scale with Spherical or Box shapes

  • Distort models with Noise for dynamic effects

  • Render Depth Passes for 3D composition

  • Real-time GPU export for optimized workflows

  • Align models to the center of the scene and orient them horizontally

  • Advanced color grading for individual models to match color temperature and brightness

These features allow for unparalleled creative flexibility in combining and manipulating multiple Gaussian Splatting models, transforming the way post-production artists approach 3D model integration and color grading.

Pricing and Availability

The DaVinci Resolve plugin is available immediately and comes in two licensing options:

  • Single User License: Regularly priced at $49, currently available for $36.75

  • Floating Server License: Regularly priced at $78.40, currently available for $58.80

This expansion brings Gaussian Splatting technology into the hands of more professionals who rely on these industry-standard tools daily. This continues the march forward of Radiance Field viability within the entertainment industry. The Gaussian Splatting DaVinci Plugin can be found here.

Featured

Recents

Featured

Platforms

GSOPS 2.0 Announced

Two exciting Radiance Field projects are coming together in Houdini.

Michael Rubloff

Oct 7, 2024

Platforms

GSOPS 2.0 Announced

Two exciting Radiance Field projects are coming together in Houdini.

Michael Rubloff

Oct 7, 2024

Platforms

GSOPS 2.0 Announced

Two exciting Radiance Field projects are coming together in Houdini.

Michael Rubloff

Research

How EVER (Exact Volumetric Ellipsoid Rendering) Does This Work?

Another Ray Tracing Radiance Field emerges, this time from Google.

Michael Rubloff

Oct 3, 2024

Research

How EVER (Exact Volumetric Ellipsoid Rendering) Does This Work?

Another Ray Tracing Radiance Field emerges, this time from Google.

Michael Rubloff

Oct 3, 2024

Research

How EVER (Exact Volumetric Ellipsoid Rendering) Does This Work?

Another Ray Tracing Radiance Field emerges, this time from Google.

Michael Rubloff

Platforms

DigitalCarbon Joins Y Combinator for Radiance Field Solutions

New company, DigitalCarbon has been accepted into Y Combinator to pursue Radiance Field reconstructions.

Michael Rubloff

Oct 2, 2024

Platforms

DigitalCarbon Joins Y Combinator for Radiance Field Solutions

New company, DigitalCarbon has been accepted into Y Combinator to pursue Radiance Field reconstructions.

Michael Rubloff

Oct 2, 2024

Platforms

DigitalCarbon Joins Y Combinator for Radiance Field Solutions

New company, DigitalCarbon has been accepted into Y Combinator to pursue Radiance Field reconstructions.

Michael Rubloff

Platforms

Chaos V-Ray 7 to support Gaussian Splatting

3DGS is now part of V Ray 7's beta, paving the way for use in platforms like 3ds Max and Maya.

Michael Rubloff

Oct 1, 2024

Platforms

Chaos V-Ray 7 to support Gaussian Splatting

3DGS is now part of V Ray 7's beta, paving the way for use in platforms like 3ds Max and Maya.

Michael Rubloff

Oct 1, 2024

Platforms

Chaos V-Ray 7 to support Gaussian Splatting

3DGS is now part of V Ray 7's beta, paving the way for use in platforms like 3ds Max and Maya.

Michael Rubloff