ITS Launches with Radiance Fields

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
ITS 2025

ITS (International Talent Support) is a renowned platform that has been discovering and nurturing emerging talent in fashion, accessories, and jewelry design for over two decades. With the returning next year announced, the ITS 2025 launch video offers a unique fusion of fashion and technology, utilizing radiance field techniques to create a visual narrative that is both captivating and experimental.

Directed by Fabio Bressan, the video showcases how imperfections in Radiance Field method, Gaussian Splatting (3DGS), were used to develop an unconventional, pictorial aesthetic, setting it apart from typical digital fashion visuals. The theme this year for ITS is Borderless, which feels appropriate for the expansive and boundless nature of Radiance Fields.

Fabio Bressan deliberately leaned into the artifacts of GS, such as floaters and other elements that are often discarded, to create a “pictorial” look. “I like the ‘pictorial’ feel these imperfections provide, which is completely different from the polygonal feel of photogrammetry,” Bressan shared. This visual style is enhanced by continuous, unbiased camera movements and a song that evokes a path to peace, guiding the viewer seamlessly through each scene.

There are two general approaches when it comes to reconstructing a radiance field. There are those who prefer the immaculate and hyper real visuals that Radiance Fields can produce when they’re cleanly captured. The second half embrace and love the floaters and dream-like artifacts that can be found within and outside the boundaries of captures. 

The natural environments featured in the video aren’t 3D modeled but are composed of real-world scans from various locations, brought together using the power of 3DGS. The models dematerialize into the landscape, visually representing the Borderless theme by blending physicality with virtual environments in a seamless flow.

The creative process behind the video involved compositing real-world landscape scans from various locations into entirely new, virtual environments. These landscapes, juxtaposed with the scanned fashion outfits created by ITS finalists, blur the line between reality and the digital realm. One such outfit is from Marius Janaskausas’ collection “Sleeping Beauty,” which was envisioned in the video being inspired by Sir John Everett Millais’ iconic painting Ophelia. 

This fusion of digital and traditional art forms demonstrates how radiance fields can inspire new avenues of creativity across multiple mediums. The captures themself were processed within Luma AI and then cleaned up in SuperSplat

All of this culminates in the official launch video for the ITS 2025 event, Borderless, which will take place in Trieste, Italy, near the Slovenian border. The contest embraces the historical and cultural significance of borderlines, particularly as the nearby cities of Gorizia (Italy) and Nova Gorica (Slovenia) prepare to become European Capitals of Culture in 2025. ITS Contest 2025 aims to embody the concept of defying borders—physical, artistic, and creative.


For more, you can follow along with the ITS Contest, in addition to the creator of the launch video, Fabio Bressan.

Featured

Recents

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

Platforms

PlayCanvas Releases SuperSplat 3.0

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

Michael Rubloff

Sep 8, 2026

XGRIDS

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Splat Box Editor for Unity Now Ships Full Source Code

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity