LichtFeld Studio v0.5.4.1 Drags Splats Into Blender

LichtFeld Studio v0.5.4.1 drags Gaussian splats into folders or Blender as PLY or SPZ, trains a live crop box with fewer floaters, and trains from meshes.

LichtFeld Studio v0.5.4.1 drags Gaussian splats into folders or Blender as PLY or SPZ, trains a live crop box with fewer floaters, and trains from meshes.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

LichtFeld Studio

LichtFeld Studio has released v0.5.4.1, which lets splats be dragged from the Scene Graph into Blender or a folder as PLY or SPZ files.

The release arrives nine days after v0.5.4 introduced the .licht project format, and its changelog lists 391 merged pull requests across 406 commits.

Until now a gaussian splatting model in the Scene Graph could be reordered inside the application but not dragged out as a file. Dragging a group now delivers one file per splat, and a drop into Blender goes through the native splat importer in the Blender 5.3 beta, with no addon. PLY drags carry an up axis chosen in Preferences, and drops into Blender switch to its +Z up automatically on Windows and Linux X11. A model dragged out while training is paused gets its training step in the file name.

LichtFeld Studio v0.5.4.1 also trains inside a live crop box with far fewer floaters. Splats outside an active box previously learned at a damped rate, so the background could not fit its pixels and splats inside the box painted haze over it. The trainer now slows a splat only when its ray from the current camera misses the box, and moving or resizing the box takes effect on the next step. A setting labeled ROI growth inside fixes the share of new splats placed in the box, with Auto as the default, and the crop box and ellipsoid gain numeric position, rotation and scale fields.

Stored training sessions can now be resumed, including ones saved during sparsification. Training can also start from a mesh, with the init file accepting obj, fbx, gltf, glb, stl, dae, 3ds, or a ply with faces, which Mesh2Splat converts into splats when training begins. The mesh has to sit in the dataset's coordinates, as a photogrammetry mesh built from the same cameras does.

Video frame extraction adds batch processing, exact FPS that follows the source frame rate, naming presets, a configurable frame numbering base, full range color, and a software fallback for formats the GPU decoder cannot handle. A new compare command scores image sets, and masks now select the same pixels in training, evaluation and SSIM. Fixes cover RAD LOD files in 3DGUT, large group merges running out of VRAM, and SOG, SSOG and USDZ export on Linux.

Prebuilt Windows binaries come through the LichtFeld Portal, which requires registration and a donation, and the GPL-3.0 source builds on Windows and Linux. The v0.5.4.1 source and changelog are on GitHub.

Thumbnail for Gaussian Splatting News episode 11

10:32

Watch · New every Monday

SpAItial Echo-3 & Apple Event 4D Splat Rig | Gaussian Splatting News

Episode 11 · Nov 2, 2026

Spatial AI launched Echo 3, a world model and iPhone capture app that turns a few minutes of video into a metric-scale Gaussian splat, mesh and point cloud.

Featured

Recents

Guest Article

SpatialView Makes Gaussian Splats Queryable by AI Agents

SpatialView takes virtual photographs of a Gaussian Splat and indexes them in a scene matrix that AI agents can search in plain language.

Thomas Charlton

Nov 7, 2026

Guest Article

SpatialView Makes Gaussian Splats Queryable by AI Agents

SpatialView takes virtual photographs of a Gaussian Splat and indexes them in a scene matrix that AI agents can search in plain language.

Thomas Charlton

Platforms

Splat3D Ships a Swift SDK for Its Gaussian Splatting API

Splat3D Swift SDK 1.1.0 records ARKit camera poses and LiDAR points during capture and returns Gaussian splats as SPZ, SOG or PLY from Splat3D's hosted API.

Michael Rubloff

Nov 7, 2026

Platforms

Splat3D Ships a Swift SDK for Its Gaussian Splatting API

Splat3D Swift SDK 1.1.0 records ARKit camera poses and LiDAR points during capture and returns Gaussian splats as SPZ, SOG or PLY from Splat3D's hosted API.

Michael Rubloff

News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Nov 6, 2026

News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

Nov 6, 2026

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Splat3D Ships a Swift SDK for Its Gaussian Splatting API

Splat3D Swift SDK 1.1.0 records ARKit camera poses and LiDAR points during capture and returns Gaussian splats as SPZ, SOG or PLY from Splat3D's hosted API.

Michael Rubloff

Nov 7, 2026

Splat3D

Platforms

Splat3D Ships a Swift SDK for Its Gaussian Splatting API

Michael Rubloff

Nov 7, 2026

Splat3D

Platforms

Splat3D Ships a Swift SDK for Its Gaussian Splatting API

Splat3D Swift SDK 1.1.0 records ARKit camera poses and LiDAR points during capture and returns Gaussian splats as SPZ, SOG or PLY from Splat3D's hosted API.

Michael Rubloff

Nov 7, 2026

Splat3D

News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Nov 6, 2026

Spatial Capture Challenge

News

Insta360 Launches a Spatial Capture Challenge

Michael Rubloff

Nov 6, 2026

Spatial Capture Challenge

News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Nov 6, 2026

Spatial Capture Challenge

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

Nov 6, 2026

StarlightGS

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

Michael Rubloff

Nov 6, 2026

StarlightGS

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

Nov 6, 2026

StarlightGS

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.