LiveSplat: Live Dynamic 3DGS Reconstructions

A new repository has been released to enable people with multiple cameras to do dynamic reconstructions live.

A new repository has been released to enable people with multiple cameras to do dynamic reconstructions live.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

LiveSplat

There have been some cool examples of dynamic gaussian splatting popping up across the internet over the past year, but one big noticeable gap has been places that easily allow you to process your captures. This period of time seems to be coming to a close with the introduction of LiveSplat. 

LiveSplat enables one or more RGBD cameras (like Intel Realsense) to produce dynamic, volumetric views of the real world using Gaussian splatting. It’s not hard to imagine how dynamic reconstructions will be used, whether that is for telepresence and video calls, sports, film, and robotic vision. 

LiveSplat first gained traction when Liu posted a short demo of the tool onto Reddit. While originally a small subsystem of a closed VR platform, Liu decided to make the splatting engine available to the public as a standalone, installable binary. That public release comes with a simple API layer for integrating RGBD devices, and it supports up to four simultaneous capture devices.

It ships with a viewer, a sample integration script, and clear system requirements. LiveSplat is currently marked as if it is in Alpha and so users should treat it as such. That said, the examples shown are awesome and show a future already here for some whereby dynamic 3D is accessible.

Businesses interested in integration or custom applications can reach out directly via mark@axby.cc. Community discussion and support are handled via the official Discord channel.

I have a feeling that we will continue to see platforms that offer dynamic reconstruction capabilities emerge over the fairly short term, or next couple of months. LiveSplat can be accessed from its GitHub repository, here. 

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