Memory-Efficient Radiance Fields (MERF) Announced by Google Research

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Google Research

Almost coincidentally, just hours after Luma AI announced in web browser realtime rendering, a new method of radiance fields has been published, Memory-Efficient Radiance Fields or MERF. The paper appears to be a collaboration between Google Research and the University of Tübingen AI Center in Germany, though on refresh of the page, the authors have been removed.

MERF reduces the memory consumption of prior sparse volumetric radiance fields using a combination of a sparse feature grid and high-resolution 2D feature planes. To support large-scale unbounded scenes, we introduce a novel contraction function that maps scene coordinates into a bounded volume while still allowing for efficient ray-box intersection.

Abstract

In other words, MERF aims to solve the problem of how much memory strain NeRF’s place on a device and improves it to the point of enabling realtime rendering in a web browser. In the demo video, a 3090 GPU is able to display the MERF at 60fps without issue.

MERF appears to be significantly well suited to reduce the VRAM Consumption compared to existing methods.

The team has published a collection of interactable demos here. Give them all a try; each one is astounding in its own right. Additionally, see below for a detail comparison of the different NeRF methods, including Instant-NGP.

Whether or not this technology is powering the new announcement by Luma AI or not, it represents a positive step in the direction of bringing down the barrier to entry for NeRFs. The rate at which NeRF advancements have been occurring are nothing short of stunning and seemingly what was thought to be a fanciful request becomes more and more real every day.

Featured

Recents

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

Aug 21, 2026

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Aug 20, 2026

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Aug 20, 2026

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Platforms

NavVis Adds Gaussian Splats to IVION 12

NavVis adds Gaussian splats to IVION 12 as a third visualization mode beside point clouds and panoramas, shipping as a beta gated to NavVis MLX customers.

Michael Rubloff

Aug 19, 2026

Platforms

NavVis Adds Gaussian Splats to IVION 12

NavVis adds Gaussian splats to IVION 12 as a third visualization mode beside point clouds and panoramas, shipping as a beta gated to NavVis MLX customers.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

Aug 21, 2026

Splat.js

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Michael Rubloff

Aug 21, 2026

Splat.js

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

Aug 21, 2026

Splat.js

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Aug 20, 2026

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

Michael Rubloff

Aug 20, 2026

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Aug 20, 2026

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Aug 20, 2026

Nuke 17.1

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Michael Rubloff

Aug 20, 2026

Nuke 17.1

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Aug 20, 2026

Nuke 17.1