

Michael Rubloff
Sep 17, 2025
Meta just lit up a path from your living room to lifelike radiance fields with the announcement of Hyperscape Capture, alongside the new Horizon Engine. Hyperscape Capture is a Quest application that lets you scan a real room in just minutes, then transforms that capture into an immersive world you can step back into inside your headset. Behind the scenes is Gaussian Splatting, rendered and streamed so it runs on a standalone Quest 3 or 3S with no PC required. The rollout begins today in Early Access for users 18 and older.
For anyone who has followed splats over the past two years, this marks another high-profile milestone: a major tech company shipping lifelike 3D capture directly to the public. Meta has teased Hyperscape scenes before, but today’s release is the first time end users can create their own. While Meta says captures can happen directly on the device, the exact pipeline for uploading and reconstruction hasn’t been detailed. At launch, sharing isn’t enabled, though I have heard private links for friends are on the way.
Hyperscape Capture is rolling out gradually, starting with Early Access and expanding to more Quest 3 and Quest 3S owners in the weeks ahead. Featured worlds scanned by Meta are already available, showcasing the level of quality users can expect once their own captures are processed. Over time, creators will publish more examples, layering realism with interactive annotations and guided tours.
As part of today’s unveiling, Meta previewed new Hyperscape scenes—and they look stunning. 2025 is shaping up as the year splats moved from research into real distribution. Imaging is stepping into a lifelike 3D capacity, and the number of devices capable of reconstructing the world keeps climbing.
More to come.