Metaverse Standards Forum Volumetric Media Town Hall

If you're interested in dynamic gaussian splatting, you should register!

If you're interested in dynamic gaussian splatting, you should register!

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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Metaverse Standards Forum Volumetric Media Town Hall

The Metaverse Standards Forum’s Volumetric Media Interoperability (VMI) Working Group has announced a major online Town Hall set for November 25, 2025, bringing together industry experts to examine the rapidly evolving landscape of volumetric media.

Running from 7:00 a.m. to 11:00 a.m. PST, the event will deliver a concentrated look at the current state of volumetric capture, representation, and interoperability across formats, ranging from point clouds and meshes to the rising influence of 3D and 4D Gaussian splatting.

The Town Hall will feature a series of short expert presentations exploring key pillars of the volumetric ecosystem. The speaker list has not yet been released, but I am excited to be one of the featured speakers, contributing insights on the accelerating shift toward radiance field based formats and how they fit into real world production pipelines.

The agenda is as follows, though it remains to still be finalized:

  • 7:00-7:05     Welcome

  • 7:05-7:30     Intro to Volumetric Formats

  • 7:30-7:50     Dynamic Point Clouds and Meshes to Represent People and Objects

  • 7:50-8:10     Moving from Dynamic Meshes to 4D Gaussian Splats

  • 8:10-8:30     End-to-End System for Live Volumetric Sports

  • 8:30-8:50    3D/4D Gaussian Splatting is Here – But is it the Silver Bullet?

  • 8:50-9:00    Break

  • 9:00-9:20    Volumetric Format Considerations from Volumetric Display Manufacturers

  • 9:20-9:40    Volumetric Media Overview

  • 9:40-10:00  Volumetric Media State of Industry Survey

  • 10:00-11:00 Panel on Volumetric Media Formats and Use Cases

The evening concludes with a panel discussion analyzing which volumetric formats best serve various applications.

I have been urged to tell people that there will be a hard cap for this event and they are already seeing a high amount of sign ups, so if the world of dynamic gaussian splatting is interesting to you, I highly recommend registering! The event is open to the public and free, with registration available through the Metaverse Standards Forum.

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Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

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World Labs Opens Atlas World Model to Everyone

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OfflineTools' Frankensplat Trains Splats in the Browser

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Evergine Moves Gaussian Splat Processing to the GPU

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Evergine Moves Gaussian Splat Processing to the GPU

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Spirula Studio v2026.11.12 Adds Calibration Correction

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Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

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Nov 13, 2026

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World Labs Opens Atlas World Model to Everyone

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Nov 13, 2026

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World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

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OfflineTools' Frankensplat Trains Splats in the Browser

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OfflineTools' Frankensplat Trains Splats in the Browser

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Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

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Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

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Evergine Moves Gaussian Splat Processing to the GPU

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Nov 12, 2026

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Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Nov 12, 2026

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.