Metaverse Standards Forum Volumetric Media Town Hall

Michael Rubloff

Michael Rubloff

Tags

Metaverse Standards Forum Volumetric Media Town Hall

The Metaverse Standards Forum’s Volumetric Media Interoperability (VMI) Working Group has announced a major online Town Hall set for November 25, 2025, bringing together industry experts to examine the rapidly evolving landscape of volumetric media.

Running from 7:00 a.m. to 11:00 a.m. PST, the event will deliver a concentrated look at the current state of volumetric capture, representation, and interoperability across formats, ranging from point clouds and meshes to the rising influence of 3D and 4D Gaussian splatting.

The Town Hall will feature a series of short expert presentations exploring key pillars of the volumetric ecosystem. The speaker list has not yet been released, but I am excited to be one of the featured speakers, contributing insights on the accelerating shift toward radiance field based formats and how they fit into real world production pipelines.

The agenda is as follows, though it remains to still be finalized:

  • 7:00-7:05     Welcome

  • 7:05-7:30     Intro to Volumetric Formats

  • 7:30-7:50     Dynamic Point Clouds and Meshes to Represent People and Objects

  • 7:50-8:10     Moving from Dynamic Meshes to 4D Gaussian Splats

  • 8:10-8:30     End-to-End System for Live Volumetric Sports

  • 8:30-8:50    3D/4D Gaussian Splatting is Here – But is it the Silver Bullet?

  • 8:50-9:00    Break

  • 9:00-9:20    Volumetric Format Considerations from Volumetric Display Manufacturers

  • 9:20-9:40    Volumetric Media Overview

  • 9:40-10:00  Volumetric Media State of Industry Survey

  • 10:00-11:00 Panel on Volumetric Media Formats and Use Cases

The evening concludes with a panel discussion analyzing which volumetric formats best serve various applications.

I have been urged to tell people that there will be a hard cap for this event and they are already seeing a high amount of sign ups, so if the world of dynamic gaussian splatting is interesting to you, I highly recommend registering! The event is open to the public and free, with registration available through the Metaverse Standards Forum.

Featured

Recents

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Jul 14, 2026

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Jul 14, 2026

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Guest Article

From Gaussian Splat Captures to Interactive XR Experiences

The first time you orbit a good 3DGS capture your brain starts treating it like something you stepped into. This is called the "Wow" effect.

João Melo Rodrigues

Jul 13, 2026

Guest Article

From Gaussian Splat Captures to Interactive XR Experiences

The first time you orbit a good 3DGS capture your brain starts treating it like something you stepped into. This is called the "Wow" effect.

João Melo Rodrigues

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

D5 Render 3.1

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

Michael Rubloff

Jul 14, 2026

D5 Render 3.1

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

D5 Render 3.1

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Jul 14, 2026

PlayCanvas

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

Michael Rubloff

Jul 14, 2026

PlayCanvas

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Jul 14, 2026

PlayCanvas

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Jul 14, 2026

3DF Zephyr

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

Michael Rubloff

Jul 14, 2026

3DF Zephyr

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Jul 14, 2026

3DF Zephyr