Metaverse Standards Forum Volumetric Media Town Hall

If you're interested in dynamic gaussian splatting, you should register!

If you're interested in dynamic gaussian splatting, you should register!

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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Metaverse Standards Forum Volumetric Media Town Hall

The Metaverse Standards Forum’s Volumetric Media Interoperability (VMI) Working Group has announced a major online Town Hall set for November 25, 2025, bringing together industry experts to examine the rapidly evolving landscape of volumetric media.

Running from 7:00 a.m. to 11:00 a.m. PST, the event will deliver a concentrated look at the current state of volumetric capture, representation, and interoperability across formats, ranging from point clouds and meshes to the rising influence of 3D and 4D Gaussian splatting.

The Town Hall will feature a series of short expert presentations exploring key pillars of the volumetric ecosystem. The speaker list has not yet been released, but I am excited to be one of the featured speakers, contributing insights on the accelerating shift toward radiance field based formats and how they fit into real world production pipelines.

The agenda is as follows, though it remains to still be finalized:

  • 7:00-7:05     Welcome

  • 7:05-7:30     Intro to Volumetric Formats

  • 7:30-7:50     Dynamic Point Clouds and Meshes to Represent People and Objects

  • 7:50-8:10     Moving from Dynamic Meshes to 4D Gaussian Splats

  • 8:10-8:30     End-to-End System for Live Volumetric Sports

  • 8:30-8:50    3D/4D Gaussian Splatting is Here – But is it the Silver Bullet?

  • 8:50-9:00    Break

  • 9:00-9:20    Volumetric Format Considerations from Volumetric Display Manufacturers

  • 9:20-9:40    Volumetric Media Overview

  • 9:40-10:00  Volumetric Media State of Industry Survey

  • 10:00-11:00 Panel on Volumetric Media Formats and Use Cases

The evening concludes with a panel discussion analyzing which volumetric formats best serve various applications.

I have been urged to tell people that there will be a hard cap for this event and they are already seeing a high amount of sign ups, so if the world of dynamic gaussian splatting is interesting to you, I highly recommend registering! The event is open to the public and free, with registration available through the Metaverse Standards Forum.

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Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

Oct 4, 2026

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Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

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Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

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Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

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Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

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Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

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PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

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PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

PlayCanvas splat-transform v3.9.0 speeds up GPU k-means for SOG compression on devices without shader-f16 and decodes big-endian PLY while rejecting ASCII.

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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