Mountain West UAS 3DGS Talk

Radiance Field expert David Romero will give the talk.

Radiance Field expert David Romero will give the talk.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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Mountain West UAS

The Mountain West UAS has announced their next meeting, with short notice for tomorrow, Saturday, March 1, 2025, at 9:00 AM MST via Zoom. The subject will but of course dive into the world of Radiance Fields.

Featured Speaker: David Romero

David Romero will be giving the talk and is one of the leading experts in 3D scene capture. He joined Luma AI, as one of the first employees and community Manager. He has recently begun working on Teleport at Varjo. He will take us through the latest advancements in Radiance Field representations, sich as. Gaussian Splatting. David actually has taken more captures than pretty much anyone that I know, well exceeding 10,000 by himself.

Romero also won NVIDIA’s Instant NeRF competition, back in 2022.

David will share his complete UAS capture workflow, helping attendees understand the technology behind high-quality, immersive 3D environments. If you’re a drone operator or curious about the rapidly expanding world of Radiance Fields, this is a must-attend event.

What You’ll Learn:

  • How to effortlessly create stunning Radiance Fields, with methods like Gaussian Splatting.

  • Why Radiance Fields matter and how they are shaping industries

  • David’s full UAS capture workflow from start to finish

  • Emerging trends in 3D scene capture and what’s next for the technology

Event Details:

📅 Date: Saturday, March 1, 2025
🕘 Time: 9:00 AM MST (08:00 PST | 10:00 CST | 11:00 EST | 16:00 GMT)
🌐 Zoom Access: Join here
🔑 Meeting ID: 861 8871 5111
🔒 Passcode: 820796

About Mountain West UAS

Mountain West UAS (MWUAS) is a community dedicated to advancing the knowledge, safety, and application of UAS technology. Our monthly meetings bring together drone owners, operators, and industry experts in an informal setting to discuss the latest UAS developments, legal updates, and emerging innovations.

Featured

Recents

Platforms

Unity Gaussian Splatting v1.1.2 Fixes Orthographic Cameras

Unity Gaussian Splatting v1.1.2 fixes orthographic cameras, loads lower-order spherical harmonics from PLY and SPZ, and fixes a crash on PLY data above 2GB.

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Unity Gaussian Splatting v1.1.2 Fixes Orthographic Cameras

Unity Gaussian Splatting v1.1.2 fixes orthographic cameras, loads lower-order spherical harmonics from PLY and SPZ, and fixes a crash on PLY data above 2GB.

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SuperSplat Editor 3.7 Lets AI Agents Edit Splats

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Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats

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Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats

Arnold for Maya 5.6.4 lets any shader, such as aiStandardSurface or a toon shader, drive a Gaussian splat, and adds an Imager Shader and a faster viewport.

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Tommy Oshima's Splat Dissolve V4.5 Adds Up to Four Lights

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Tommy Oshima's Splat Dissolve V4.5 Adds Up to Four Lights

Splat Dissolve V4.5 adds up to four lights to the free browser tool, each lighting Gaussian splats, casting lens flares and god rays, or both, in MP4 renders.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

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Unity Gaussian Splatting v1.1.2 Fixes Orthographic Cameras

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Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats

Arnold for Maya 5.6.4 lets any shader, such as aiStandardSurface or a toon shader, drive a Gaussian splat, and adds an Imager Shader and a faster viewport.

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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