Mountain West UAS 3DGS Talk

Michael Rubloff

Michael Rubloff

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Mountain West UAS

The Mountain West UAS has announced their next meeting, with short notice for tomorrow, Saturday, March 1, 2025, at 9:00 AM MST via Zoom. The subject will but of course dive into the world of Radiance Fields.

Featured Speaker: David Romero

David Romero will be giving the talk and is one of the leading experts in 3D scene capture. He joined Luma AI, as one of the first employees and community Manager. He has recently begun working on Teleport at Varjo. He will take us through the latest advancements in Radiance Field representations, sich as. Gaussian Splatting. David actually has taken more captures than pretty much anyone that I know, well exceeding 10,000 by himself.

Romero also won NVIDIA’s Instant NeRF competition, back in 2022.

David will share his complete UAS capture workflow, helping attendees understand the technology behind high-quality, immersive 3D environments. If you’re a drone operator or curious about the rapidly expanding world of Radiance Fields, this is a must-attend event.

What You’ll Learn:

  • How to effortlessly create stunning Radiance Fields, with methods like Gaussian Splatting.

  • Why Radiance Fields matter and how they are shaping industries

  • David’s full UAS capture workflow from start to finish

  • Emerging trends in 3D scene capture and what’s next for the technology

Event Details:

📅 Date: Saturday, March 1, 2025
🕘 Time: 9:00 AM MST (08:00 PST | 10:00 CST | 11:00 EST | 16:00 GMT)
🌐 Zoom Access: Join here
🔑 Meeting ID: 861 8871 5111
🔒 Passcode: 820796

About Mountain West UAS

Mountain West UAS (MWUAS) is a community dedicated to advancing the knowledge, safety, and application of UAS technology. Our monthly meetings bring together drone owners, operators, and industry experts in an informal setting to discuss the latest UAS developments, legal updates, and emerging innovations.

Featured

Recents

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

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Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

vis.gl publishes @luma.gl/splats as a 9.4.0 beta, a GPU-native Gaussian splat renderer with WebGPU hierarchy traversal, bounded residency, and Spark RAD paging.

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Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

vis.gl publishes @luma.gl/splats as a 9.4.0 beta, a GPU-native Gaussian splat renderer with WebGPU hierarchy traversal, bounded residency, and Spark RAD paging.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

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