Nuke 17.0 Officially Ships With Native Gaussian Splat Support

Michael Rubloff

Michael Rubloff

Foundry Nuke 17.0

When Foundry first previewed Gaussian Splatting in the Nuke 17 beta, it signaled that radiance fields were no longer living at the periphery of high end compositing. Now, with the official release of Nuke 17.0, that signal becomes permanent. Gaussian Splats are no longer experimental add-ons or pipeline detours. They are part of the core 3D system.

For the entertainment industry at large, this means splats can now be ingested, manipulated, masked, merged, and rendered entirely inside the Node Graph, without round tripping through external tools or game engines.

Nuke 17.0 supports both .ply and .splat formats directly through the GeoImport and GeoReference nodes. The process feels consistent with traditional 3D scene import of selecting the file, configuring payload and visibility settings in the Scene Graph dialog, and bringing the splat into your comp as part of the new 3D system. Once loaded, the Hydra GPU-based viewer displays the radiance field interactively in 3D mode.

Gaussian Splats inside Nuke are no longer static reconstructions. Through the Field node framework, artists can create volumetric masks that define where splats live, where they disappear, and how they blend. FieldShape can carve out geometric regions. GeoDeletePoints can non-destructively remove portions of a splat based on those fields, even inverting masks to keep only selected regions. GeoGrade brings familiar color correction controls into the 3D point domain, allowing compositors to rebalance or clean up areas directly within the radiance field. Multiple splats can be combined with GeoMerge, enabling composited environments assembled entirely from captured volumes.

Rendering closes the loop. The new SplatRender node converts the radiance field into 2D pixels while also generating depth and deep outputs. Motion blur and color space controls are handled inside the node, and the result flows naturally into standard compositing operations. Once rendered, splats can be merged with plates, backgrounds, and CG using familiar Read and Merge nodes, with depth or deep data enabling proper integration.

Gaussian Splatting, as a radiance field method, reconstructs photorealistic 3D scenes from standard camera imagery by representing surfaces as millions of anisotropic Gaussian primitives rather than traditional meshes. It has advanced quickly in real-time engines and research environments.

When a tool as entrenched in film and episodic VFX as Nuke embeds splats directly into its 3D system, it signals that radiance fields are becoming infrastructure. The team at Foundry also released a very helpful video tutorial on getting up and running.

And for the first time, compositors can treat them that way. Learn more about the 17.0 here.

Featured

Recents

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Platforms

COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction

COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.

Michael Rubloff

Jun 26, 2026

Platforms

COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction

COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Esri

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

Michael Rubloff

Jun 29, 2026

Esri

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Esri

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Gaussian SplatKing

Platforms

SplatKing 1.1 Adds Single Camera Support

Michael Rubloff

Jun 26, 2026

Gaussian SplatKing

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Gaussian SplatKing