Nuke 17.0 Officially Ships With Native Gaussian Splat Support

Michael Rubloff

Michael Rubloff

Foundry Nuke 17.0

When Foundry first previewed Gaussian Splatting in the Nuke 17 beta, it signaled that radiance fields were no longer living at the periphery of high end compositing. Now, with the official release of Nuke 17.0, that signal becomes permanent. Gaussian Splats are no longer experimental add-ons or pipeline detours. They are part of the core 3D system.

For the entertainment industry at large, this means splats can now be ingested, manipulated, masked, merged, and rendered entirely inside the Node Graph, without round tripping through external tools or game engines.

Nuke 17.0 supports both .ply and .splat formats directly through the GeoImport and GeoReference nodes. The process feels consistent with traditional 3D scene import of selecting the file, configuring payload and visibility settings in the Scene Graph dialog, and bringing the splat into your comp as part of the new 3D system. Once loaded, the Hydra GPU-based viewer displays the radiance field interactively in 3D mode.

Gaussian Splats inside Nuke are no longer static reconstructions. Through the Field node framework, artists can create volumetric masks that define where splats live, where they disappear, and how they blend. FieldShape can carve out geometric regions. GeoDeletePoints can non-destructively remove portions of a splat based on those fields, even inverting masks to keep only selected regions. GeoGrade brings familiar color correction controls into the 3D point domain, allowing compositors to rebalance or clean up areas directly within the radiance field. Multiple splats can be combined with GeoMerge, enabling composited environments assembled entirely from captured volumes.

Rendering closes the loop. The new SplatRender node converts the radiance field into 2D pixels while also generating depth and deep outputs. Motion blur and color space controls are handled inside the node, and the result flows naturally into standard compositing operations. Once rendered, splats can be merged with plates, backgrounds, and CG using familiar Read and Merge nodes, with depth or deep data enabling proper integration.

Gaussian Splatting, as a radiance field method, reconstructs photorealistic 3D scenes from standard camera imagery by representing surfaces as millions of anisotropic Gaussian primitives rather than traditional meshes. It has advanced quickly in real-time engines and research environments.

When a tool as entrenched in film and episodic VFX as Nuke embeds splats directly into its 3D system, it signals that radiance fields are becoming infrastructure. The team at Foundry also released a very helpful video tutorial on getting up and running.

And for the first time, compositors can treat them that way. Learn more about the 17.0 here.

Featured

Recents

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step

CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.

Michael Rubloff

Sep 18, 2026

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step

CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.

Michael Rubloff

Platforms

fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture

fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.

Michael Rubloff

Sep 18, 2026

Platforms

fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture

fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.

Michael Rubloff

Platforms

Crate 2.0.2 Brings Gaussian Splat Conversion Into Nuke

Crate 2.0.2 is an Apache 2.0 asset browser for Nuke that previews Gaussian splats in 3D and bundles PlayCanvas splat-transform for conversion, on Windows only.

Michael Rubloff

Sep 17, 2026

Platforms

Crate 2.0.2 Brings Gaussian Splat Conversion Into Nuke

Crate 2.0.2 is an Apache 2.0 asset browser for Nuke that previews Gaussian splats in 3D and bundles PlayCanvas splat-transform for conversion, on Windows only.

Michael Rubloff

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Blender 5.3, currently in Alpha, adds native Gaussian Splat import and rendering for PLY and SPZ files, with Workbench, EEVEE, and Cycles support and geometry nodes integration.

Michael Rubloff

Sep 16, 2026

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Blender 5.3, currently in Alpha, adds native Gaussian Splat import and rendering for PLY and SPZ files, with Workbench, EEVEE, and Cycles support and geometry nodes integration.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step

CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.

Michael Rubloff

Sep 18, 2026

Corbeau Splat

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step

Michael Rubloff

Sep 18, 2026

Corbeau Splat

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step

CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.

Michael Rubloff

Sep 18, 2026

Corbeau Splat

Platforms

fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture

fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.

Michael Rubloff

Sep 18, 2026

NVIDIA

Platforms

fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture

Michael Rubloff

Sep 18, 2026

NVIDIA

Platforms

fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture

fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.

Michael Rubloff

Sep 18, 2026

NVIDIA

Platforms

Crate 2.0.2 Brings Gaussian Splat Conversion Into Nuke

Crate 2.0.2 is an Apache 2.0 asset browser for Nuke that previews Gaussian splats in 3D and bundles PlayCanvas splat-transform for conversion, on Windows only.

Michael Rubloff

Sep 17, 2026

Crate Nuke

Platforms

Crate 2.0.2 Brings Gaussian Splat Conversion Into Nuke

Michael Rubloff

Sep 17, 2026

Crate Nuke

Platforms

Crate 2.0.2 Brings Gaussian Splat Conversion Into Nuke

Crate 2.0.2 is an Apache 2.0 asset browser for Nuke that previews Gaussian splats in 3D and bundles PlayCanvas splat-transform for conversion, on Windows only.

Michael Rubloff

Sep 17, 2026

Crate Nuke