MSF 3DGS Town Hall recording now available.

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
MSF Gsplat Town Hall

For anyone who missed some or all of the Gaussian Splatting Town Hall, the entire event is now available to watch for free on YouTube, and the presenters’ slides are also accessible online.

My biggest takeaway was NVIDIA’s announcement that it plans to release both 3D Gaussian Ray Tracing and 3D Gaussian Unscented Transform in the near future.

Below is an overview of the event’s presentation schedule:

Welcome

  • Co-Host: Patrick Cozzi, Chief Platform Officer, Bentley Systems

  • Co-Host: Alexey Medvedev, AR Tech Lead at Meta and Chair of Khronos’ 3D Formats Working Group

Foundations

  • Michael Rubloff, Founder and Managing Editor, Radiance Fields

  • Aras Pranckevičius, Programmer

  • A.J. Chavar, Creative Strategist & Nick Bartzokas, Senior Software Engineer – R&D The New York Times

  • Q&A

Momentum

  • Nicholas Butko, Senior Director, Engineering, Niantic, Inc.

  • Nemanja Bartolovic, Software Engineer & Ashish Singh, Product Management, Cloud-AI, RL-Meta

  • Nicolas Moenne-Loccoz, Principal Research Engineer, ADLR, NVIDIA

  • Q&A

Web

  • Will Eastcott, CEO & Co-founder, PlayCanvas

  • Cedric Guillemet, Senior Software Development Engineer, Microsoft

  • Thomas Richter-Trummer, Co-Founder & CTO, Arrival.Space

  • Yoshiharu Sato, Founder & CTO, Waldek Technologies

  • Q&A

Geospatial & Digital Twins

  • Renaud Keriven, Distinguished Engineer, Bentley Systems

  • Jason Sobotka, Software Engineer, Cesium

  • Ladislav Horký, CTO at Melown Technologies, Hexagon

  • Q&A

  • Konrad Wenzel, Director, Stuttgart R&D Center and Jean-Philippe Pons, Sr. Principal Software Development Engineer, Esri

  • Takayuki Murayama, Senior Director & Talha Khalid, Global Development Manager, EARTHBRAIN

  • Emeric Beaufays, Geospatial and 3D Specialist, Founder & Software Engineer, JDULTRA

  • Q&A

Next Steps

The event was well attended and it would not surprise me to see more events and workshops emerge from the Metaverse Standards Forum and the Khronos Group. If you are looking for an event to attend this week, check out JPEG/MPEG’s Workshop on Radiance Fields this Friday morning!

Featured

Recents

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Sep 9, 2026

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Sep 9, 2026

three.js Gaussian Splatting

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

Michael Rubloff

Sep 9, 2026

three.js Gaussian Splatting

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Sep 9, 2026

three.js Gaussian Splatting

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

Platforms

PlayCanvas Releases SuperSplat 3.0

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

Michael Rubloff

Sep 8, 2026

XGRIDS

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS