MSF 3DGS Town Hall recording now available.

The recording and slide deck from last week's talk has now been released to the public.

The recording and slide deck from last week's talk has now been released to the public.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

MSF Gsplat Town Hall

For anyone who missed some or all of the Gaussian Splatting Town Hall, the entire event is now available to watch for free on YouTube, and the presenters’ slides are also accessible online.

My biggest takeaway was NVIDIA’s announcement that it plans to release both 3D Gaussian Ray Tracing and 3D Gaussian Unscented Transform in the near future.

Below is an overview of the event’s presentation schedule:

Welcome

  • Co-Host: Patrick Cozzi, Chief Platform Officer, Bentley Systems

  • Co-Host: Alexey Medvedev, AR Tech Lead at Meta and Chair of Khronos’ 3D Formats Working Group

Foundations

  • Michael Rubloff, Founder and Managing Editor, Radiance Fields

  • Aras Pranckevičius, Programmer

  • A.J. Chavar, Creative Strategist & Nick Bartzokas, Senior Software Engineer – R&D The New York Times

  • Q&A

Momentum

  • Nicholas Butko, Senior Director, Engineering, Niantic, Inc.

  • Nemanja Bartolovic, Software Engineer & Ashish Singh, Product Management, Cloud-AI, RL-Meta

  • Nicolas Moenne-Loccoz, Principal Research Engineer, ADLR, NVIDIA

  • Q&A

Web

  • Will Eastcott, CEO & Co-founder, PlayCanvas

  • Cedric Guillemet, Senior Software Development Engineer, Microsoft

  • Thomas Richter-Trummer, Co-Founder & CTO, Arrival.Space

  • Yoshiharu Sato, Founder & CTO, Waldek Technologies

  • Q&A

Geospatial & Digital Twins

  • Renaud Keriven, Distinguished Engineer, Bentley Systems

  • Jason Sobotka, Software Engineer, Cesium

  • Ladislav Horký, CTO at Melown Technologies, Hexagon

  • Q&A

  • Konrad Wenzel, Director, Stuttgart R&D Center and Jean-Philippe Pons, Sr. Principal Software Development Engineer, Esri

  • Takayuki Murayama, Senior Director & Talha Khalid, Global Development Manager, EARTHBRAIN

  • Emeric Beaufays, Geospatial and 3D Specialist, Founder & Software Engineer, JDULTRA

  • Q&A

Next Steps

The event was well attended and it would not surprise me to see more events and workshops emerge from the Metaverse Standards Forum and the Khronos Group. If you are looking for an event to attend this week, check out JPEG/MPEG’s Workshop on Radiance Fields this Friday morning!

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

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Platforms

Spatial Slideshow 0.9.0 Runs Apple's Photos Model as Splats

Spatial Slideshow 0.9.0 turns Photos albums into 3D Gaussian scenes using Apple's Reframe models and private macOS 27 splat renderer, adding real-time playback.

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Sep 29, 2026

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Spatial Slideshow 0.9.0 Runs Apple's Photos Model as Splats

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Spatial Slideshow 0.9.0 turns Photos albums into 3D Gaussian scenes using Apple's Reframe models and private macOS 27 splat renderer, adding real-time playback.

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Sep 29, 2026

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Arcturus Vision Releases Gaussian XR for Steam Frame

Arcturus Vision Gaussian XR is out free on Steam for Steam Frame, with eight example scenes, PLY and SOG loading, and a Mac training route through Spirula.

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Sep 28, 2026

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Arcturus Vision Gaussian XR is out free on Steam for Steam Frame, with eight example scenes, PLY and SOG loading, and a Mac training route through Spirula.

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Sep 28, 2026

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Open3D v0.20 Adds Gaussian Splat Rendering and SPZ Support

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Sep 28, 2026

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Open3D v0.20 Adds Gaussian Splat Rendering and SPZ Support

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Sep 28, 2026

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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