Nerfstudio Releases gsplat 1.0

Michael Rubloff

Michael Rubloff

Jun 7, 2024

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Nerfstudio
Nerfstudio

Just in time for your weekend, Ruilong Li and the team at Nerfstudio are bringing a big gift: the unveiling of gsplat 1.0. gsplat powers Nerfstudio's homegrown implementation of Gaussian Splatting.

Get ready for some exciting features.

First, GPU memory is being cut by up to four times! Yes, that means that Gaussian Splatting is becoming even more accessible to people with smaller VRAM allotments.

Secondly, training speed is doubling. The standard gsplat now takes roughly ~ five and a half minutes to train to 7K steps and 36 minutes to 30K.

Additionally, Gsplat is primed to be able to handle very large radiance fields, now with the ability to support hundreds of millions of Gaussians. Paired with the VRAM reduction, this is a very exciting feature!

Ruilong was one of the authors of NeRF-XL, so it shouldn't be a surprise to anyone that such large scale captures are now feasible.

Rounding out the features are batch rasterization, N-D feature rendering (faster), depth rendering, sparse gradient, and more!

There are quite a few companies that are using a fork of Nerfstudio to power their implementation, such as Polycam, but fear not! They've made it easy to update to 1.0 and should not disturb user's workflows. For more information, they've created documentation to reference.

Additionally the Gsplat 1.0 launch will also match Nerfstudio's Apache 2.0 license, making it feasible for commercial use.

Enjoy the weekend!

Featured

Recents

Featured

Platforms

GSOPs 2.0: Now Commercially Viable with Houdini Commercial License

The 2.0 release for GSOPs is here with a commercial license!

Michael Rubloff

Dec 20, 2024

Platforms

GSOPs 2.0: Now Commercially Viable with Houdini Commercial License

The 2.0 release for GSOPs is here with a commercial license!

Michael Rubloff

Dec 20, 2024

Platforms

GSOPs 2.0: Now Commercially Viable with Houdini Commercial License

The 2.0 release for GSOPs is here with a commercial license!

Michael Rubloff

Platforms

Odyssey Announces Generative World Model, Explorer

Odyssey shows off their photo real world generator, powered by Radiance Fields.

Michael Rubloff

Dec 18, 2024

Platforms

Odyssey Announces Generative World Model, Explorer

Odyssey shows off their photo real world generator, powered by Radiance Fields.

Michael Rubloff

Dec 18, 2024

Platforms

Odyssey Announces Generative World Model, Explorer

Odyssey shows off their photo real world generator, powered by Radiance Fields.

Michael Rubloff

Platforms

PICO Splat for Unreal Engine Plugin

The Unreal Engine plugin for Pico headsets has been released in beta.

Michael Rubloff

Dec 13, 2024

Platforms

PICO Splat for Unreal Engine Plugin

The Unreal Engine plugin for Pico headsets has been released in beta.

Michael Rubloff

Dec 13, 2024

Platforms

PICO Splat for Unreal Engine Plugin

The Unreal Engine plugin for Pico headsets has been released in beta.

Michael Rubloff

Research

HLOC + GLOMAP Repo

A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.

Michael Rubloff

Dec 10, 2024

Research

HLOC + GLOMAP Repo

A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.

Michael Rubloff

Dec 10, 2024

Research

HLOC + GLOMAP Repo

A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.

Michael Rubloff

Trending articles

Trending articles

Trending articles

Research

Quadrature Fields

This method from the 3DGS MCMC team pushes NeRF rendering rates well into real time and up to 500fps.

Michael Rubloff

Sep 11, 2024

Research

Quadrature Fields

This method from the 3DGS MCMC team pushes NeRF rendering rates well into real time and up to 500fps.

Michael Rubloff

Sep 11, 2024

Research

Quadrature Fields

This method from the 3DGS MCMC team pushes NeRF rendering rates well into real time and up to 500fps.

Michael Rubloff

Platforms

Scaniverse 4 Released

Gaussian Splatting is front and center in the newest version of Niantic owned Scaniverse.

Michael Rubloff

Aug 26, 2024

Platforms

Scaniverse 4 Released

Gaussian Splatting is front and center in the newest version of Niantic owned Scaniverse.

Michael Rubloff

Aug 26, 2024

Platforms

Scaniverse 4 Released

Gaussian Splatting is front and center in the newest version of Niantic owned Scaniverse.

Michael Rubloff

Platforms

Google CloudNeRF: Zip-NeRF and CamP in the Cloud

It doesn't seem like a lot of people know this, but you can run CamP and Zip-NeRF in the cloud, straight through Google and it's actually super easy. It’s called CloudNeRF.

Michael Rubloff

May 8, 2024

Platforms

Google CloudNeRF: Zip-NeRF and CamP in the Cloud

It doesn't seem like a lot of people know this, but you can run CamP and Zip-NeRF in the cloud, straight through Google and it's actually super easy. It’s called CloudNeRF.

Michael Rubloff

May 8, 2024

Platforms

Google CloudNeRF: Zip-NeRF and CamP in the Cloud

It doesn't seem like a lot of people know this, but you can run CamP and Zip-NeRF in the cloud, straight through Google and it's actually super easy. It’s called CloudNeRF.

Michael Rubloff