Nerfstudio Releases gsplat 1.0

Just in time for your weekend, Ruilong Li and the team at Nerfstudio are bringing a big gift.

Just in time for your weekend, Ruilong Li and the team at Nerfstudio are bringing a big gift.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Nerfstudio

Just in time for your weekend, Ruilong Li and the team at Nerfstudio are bringing a big gift: the unveiling of gsplat 1.0. gsplat powers Nerfstudio’s homegrown implementation of Gaussian Splatting.

Get ready for some exciting features.

First, GPU memory is being cut by up to four times! Yes, that means that Gaussian Splatting is becoming even more accessible to people with smaller VRAM allotments.

Secondly, training speed is doubling. The standard gsplat now takes roughly ~ five and a half minutes to train to 7K steps and 36 minutes to 30K.

Additionally, Gsplat is primed to be able to handle very large radiance fields, now with the ability to support hundreds of millions of Gaussians. Paired with the VRAM reduction, this is a very exciting feature!

Ruilong was one of the authors of NeRF-XL, so it shouldn’t be a surprise to anyone that such large scale captures are now feasible.

Rounding out the features are batch rasterization, N-D feature rendering (faster), depth rendering, sparse gradient, and more!

There are quite a few companies that are using a fork of Nerfstudio to power their implementation, such as Polycam, but fear not! They’ve made it easy to update to 1.0 and should not disturb user’s workflows. For more information, they’ve created documentation to reference.

Additionally the Gsplat 1.0 launch will also match Nerfstudio’s Apache 2.0 license, making it feasible for commercial use.

Enjoy the weekend!

Featured

Recents

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Oct 1, 2026

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

gsplat avatar

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

Michael Rubloff

Oct 2, 2026

gsplat avatar

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

gsplat avatar

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.