Nerfstudio Releases V 1.1.4

Nerfstudio has pushed out yet another release.

Nerfstudio has pushed out yet another release.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

nerfstudio

Nerfstudio has pushed out yet another release, highlighted by the formal incorporation of Bilateral Guided Radiance Fields into Splatfacto.

In order to run it with Bilagrad, use this following flag:

--pipeline.model.use-bilateral-grid True
--pipeline.model.use-bilateral-grid True
--pipeline.model.use-bilateral-grid True
--pipeline.model.use-bilateral-grid True
What’s Changed

Featured

Recents

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Michael Rubloff

Oct 5, 2026

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OTOY Brings Gaussian Splats into the Cinema 4D Viewport with Octane for Cinema 4D 2.0.0

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Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

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Oct 4, 2026

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Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

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Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

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Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

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PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

PlayCanvas splat-transform v3.9.0 speeds up GPU k-means for SOG compression on devices without shader-f16 and decodes big-endian PLY while rejecting ASCII.

Michael Rubloff

Oct 3, 2026

Platforms

PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

PlayCanvas splat-transform v3.9.0 speeds up GPU k-means for SOG compression on devices without shader-f16 and decodes big-endian PLY while rejecting ASCII.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

OTOY Brings Gaussian Splats into the Cinema 4D Viewport with Octane for Cinema 4D 2.0.0

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Platforms

OTOY Brings Gaussian Splats into the Cinema 4D Viewport with Octane for Cinema 4D 2.0.0

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Platforms

OTOY Brings Gaussian Splats into the Cinema 4D Viewport with Octane for Cinema 4D 2.0.0

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Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

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Niantic Spatial

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

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Oct 4, 2026

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Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

Oct 4, 2026

Niantic Spatial

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

Michael Rubloff

Oct 3, 2026

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Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

Michael Rubloff

Oct 3, 2026

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Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

Michael Rubloff

Oct 3, 2026

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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