
For those that have been wanting to try Neuralangelo and haven't the chance or ability to do so one of the paper authors, Chen-Hsuan Lin, announced that they have begun offering a Google Colab notebook here.
This comes with the entire package—setup, training, and visualization!
Featured
Recents
Platforms
Houdini 22 Ships, Making Native Gaussian Splats Generally Available
Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.
Michael Rubloff
Jul 15, 2026
Platforms
Houdini 22 Ships, Making Native Gaussian Splats Generally Available
Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.
Michael Rubloff
360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings
360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.
Michael Rubloff
Jul 15, 2026
360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings
360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.
Michael Rubloff
News
VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds
VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.
Michael Rubloff
Jul 15, 2026
News
VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds
VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.
Michael Rubloff
Platforms
XGRIDS Ships LCC4Unreal v3.0 With DLSS, and an ACES/OCIO Pipeline
XGRIDS LCC4Unreal v3.0.0 adds PLY, SOG, and SPZ v3/v4 ingestion, NVIDIA DLSS, and an ACES/OCIO color pipeline for rendering Gaussian splatting in Unreal Engine.
Michael Rubloff
Jul 15, 2026
Platforms
XGRIDS Ships LCC4Unreal v3.0 With DLSS, and an ACES/OCIO Pipeline
XGRIDS LCC4Unreal v3.0.0 adds PLY, SOG, and SPZ v3/v4 ingestion, NVIDIA DLSS, and an ACES/OCIO color pipeline for rendering Gaussian splatting in Unreal Engine.
Michael Rubloff
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Platforms
Houdini 22 Ships, Making Native Gaussian Splats Generally Available
Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.
Michael Rubloff
Jul 15, 2026

Platforms
Houdini 22 Ships, Making Native Gaussian Splats Generally Available
Michael Rubloff
Jul 15, 2026

Platforms
Houdini 22 Ships, Making Native Gaussian Splats Generally Available
Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.
Michael Rubloff
Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings
360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.
Michael Rubloff
Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings
Michael Rubloff
Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings
360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.
Michael Rubloff
Jul 15, 2026

News
VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds
VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.
Michael Rubloff
Jul 15, 2026

News
VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds
Michael Rubloff
Jul 15, 2026

News
VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds
VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.
Michael Rubloff
Jul 15, 2026

New to Gaussian Splatting? Start here
Featured
Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
Michael Rubloff
Feb 11, 2026

Platforms
Instant NGP 2.0 Released
A long awaited day is here.
Michael Rubloff
Jul 8, 2025

Platforms
Instant NGP 2.0 Released
A long awaited day is here.
Michael Rubloff
Jul 8, 2025

Platforms
Instant NGP 2.0 Released
Michael Rubloff
Jul 8, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Michael Rubloff
Feb 3, 2025

Recent articles
Platforms
Houdini 22 Ships, Making Native Gaussian Splats Generally Available
Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.
Michael Rubloff
Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings
360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.
Michael Rubloff
Jul 15, 2026

News
VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds
VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.
Michael Rubloff
Jul 15, 2026


