New NeRF Platform Volinga.ai Launches with Unreal Engine 5 Support

On January 24th, 2023, Volinga.ai launched on Twitter with a mission of enabling the use of Neural Radiance Fields in 3D pipelines for any use case.

On January 24th, 2023, Volinga.ai launched on Twitter with a mission of enabling the use of Neural Radiance Fields in 3D pipelines for any use case.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Volinga AI

On January 24th, 2023, Volinga.ai launched on Twitter with a mission of enabling the use of Neural Radiance Fields in 3D pipelines for any use case.

It is another fascinating and exciting development of NeRFs into 3D pipelines and represents the first company to integrate into Unreal Engine 5. Combined with Nerfstudio’s announcement a couple days later, this has been an amazing week for NeRFs.

They are currently on a waitlist beta and if you are interested in signing up, click here!

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Clemson University Turns Existing Drone Imagery of Memorial Stadium Into a Gaussian Splat With Esri Drone2Map

Clemson University reprocessed existing drone imagery of Memorial Stadium into a Gaussian splat and a mesh in Esri ArcGIS Drone2Map in about 13 hours total.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Eclipse RealitySync opens as a free public preview on iPhone, iPad, and Apple Vision Pro with a customer pilot, and Eclipse says it uses Gaussian splatting.

Michael Rubloff

Oct 17, 2026

Eclipse RealitySync

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Michael Rubloff

Oct 17, 2026

Eclipse RealitySync

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Eclipse RealitySync opens as a free public preview on iPhone, iPad, and Apple Vision Pro with a customer pilot, and Eclipse says it uses Gaussian splatting.

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Eclipse RealitySync

Platforms

Voxel51 Launches 3.0 for Physical AI

Voxel51 3.0 relaunches the platform for physical AI, and the open source FiftyOne 3D viewer beneath it has rendered Gaussian splats via Spark since 1.21.0.

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Voxel51

Platforms

Voxel51 Launches 3.0 for Physical AI

Michael Rubloff

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Voxel51

Platforms

Voxel51 Launches 3.0 for Physical AI

Voxel51 3.0 relaunches the platform for physical AI, and the open source FiftyOne 3D viewer beneath it has rendered Gaussian splats via Spark since 1.21.0.

Michael Rubloff

Oct 17, 2026

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Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

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Rapid Splat Renderer

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Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

Michael Rubloff

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Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.

Michael Rubloff

Oct 17, 2026

Rapid Splat Renderer

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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