NVIDIA Releases QUEEN Code for Dynamic 3DGS

Michael Rubloff

Michael Rubloff

Tags

NVIDIA

Over the weekend, NVIDIA quietly released the code for one of their most exciting papers from last year: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos—or simply, QUEEN.

QUEEN reconstructs dynamic captures from multi view cameras into lifelike 3D using Gaussians. The framework blends fast training, efficient memory usage, and high fidelity rendering to bring dynamic scenes to life, with playback speeds reaching up to 350 FPS.

For those who attended this year’s GTC, you might recognize QUEEN as the method powering their incredible 3DGS VR experience in the XR Pavilion. The method comes out of NVIDIA’s AMRI Lab, led by Dr. Shalini Di Mello.

QUEEN is released under NVIDIA’s proprietary license, so you’ll need to contact their team for any commercial use. It also relies on the original Inria 3DGS implementation, which requires a separate license. But for research or personal experimentation, QUEEN is an excellent option for compact, real time representations of dynamic radiance fields.

Excitement around dynamic 3D seems to be reaching a new high this past week. It feels like radiance field representations are finally tipping into the mainstream, where the use cases are as inspiring as the tech itself.

You can explore the QUEEN project page for video demos or access the code through the NV Labs GitHub. For those heading to CVPR this week, you can see AMRI Lab director Dr. Di Mello speak at the Workshop on Photorealistic 3D Head Avatars.

Featured

Recents

Platforms

CHCNAV CoMeta Exports 3D Gaussian Splats to 3D Tiles

CHCNAV CoMeta generates 3D Gaussian splatting from the same aerial triangulation as its orthomosaic, DSM and mesh, and exports splats to PLY and 3D Tiles.

Michael Rubloff

Sep 14, 2026

Platforms

CHCNAV CoMeta Exports 3D Gaussian Splats to 3D Tiles

CHCNAV CoMeta generates 3D Gaussian splatting from the same aerial triangulation as its orthomosaic, DSM and mesh, and exports splats to PLY and 3D Tiles.

Michael Rubloff

Research

Gaussian Light Transport Fits Global Illumination as a Mixture of 13D Gaussians

aussian Light Transport fits global illumination as a mixture of 13D Gaussians, training 10 to 23 times faster than Neural Radiosity in a few megabytes.

Michael Rubloff

Sep 14, 2026

Research

Gaussian Light Transport Fits Global Illumination as a Mixture of 13D Gaussians

aussian Light Transport fits global illumination as a mixture of 13D Gaussians, training 10 to 23 times faster than Neural Radiosity in a few megabytes.

Michael Rubloff

Platforms

Spark v2.2.0 Adds Faster LoD Traversal, Rust Decoders

v2.2.0 adds an experimental faster LoD splat traversal algorithm, replaces JavaScript splat decoders with Rust ones, and reports up to 20% faster sorting.

Michael Rubloff

Sep 14, 2026

Platforms

Spark v2.2.0 Adds Faster LoD Traversal, Rust Decoders

v2.2.0 adds an experimental faster LoD splat traversal algorithm, replaces JavaScript splat decoders with Rust ones, and reports up to 20% faster sorting.

Michael Rubloff

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

CHCNAV CoMeta Exports 3D Gaussian Splats to 3D Tiles

CHCNAV CoMeta generates 3D Gaussian splatting from the same aerial triangulation as its orthomosaic, DSM and mesh, and exports splats to PLY and 3D Tiles.

Michael Rubloff

Sep 14, 2026

CHCNAV

Platforms

CHCNAV CoMeta Exports 3D Gaussian Splats to 3D Tiles

Michael Rubloff

Sep 14, 2026

CHCNAV

Platforms

CHCNAV CoMeta Exports 3D Gaussian Splats to 3D Tiles

CHCNAV CoMeta generates 3D Gaussian splatting from the same aerial triangulation as its orthomosaic, DSM and mesh, and exports splats to PLY and 3D Tiles.

Michael Rubloff

Sep 14, 2026

CHCNAV

Research

Gaussian Light Transport Fits Global Illumination as a Mixture of 13D Gaussians

aussian Light Transport fits global illumination as a mixture of 13D Gaussians, training 10 to 23 times faster than Neural Radiosity in a few megabytes.

Michael Rubloff

Sep 14, 2026

Gaussian Light Transport

Research

Gaussian Light Transport Fits Global Illumination as a Mixture of 13D Gaussians

Michael Rubloff

Sep 14, 2026

Gaussian Light Transport

Research

Gaussian Light Transport Fits Global Illumination as a Mixture of 13D Gaussians

aussian Light Transport fits global illumination as a mixture of 13D Gaussians, training 10 to 23 times faster than Neural Radiosity in a few megabytes.

Michael Rubloff

Sep 14, 2026

Gaussian Light Transport

Platforms

Spark v2.2.0 Adds Faster LoD Traversal, Rust Decoders

v2.2.0 adds an experimental faster LoD splat traversal algorithm, replaces JavaScript splat decoders with Rust ones, and reports up to 20% faster sorting.

Michael Rubloff

Sep 14, 2026

Spark

Platforms

Spark v2.2.0 Adds Faster LoD Traversal, Rust Decoders

Michael Rubloff

Sep 14, 2026

Spark

Platforms

Spark v2.2.0 Adds Faster LoD Traversal, Rust Decoders

v2.2.0 adds an experimental faster LoD splat traversal algorithm, replaces JavaScript splat decoders with Rust ones, and reports up to 20% faster sorting.

Michael Rubloff

Sep 14, 2026

Spark