Recently, immersive media and autonomous driving applications have significantly advanced through 3D Gaussian Splatting (3DGS), which offers high-fidelity rendering and computational efficiency. Despite these advantages, 3DGS as a display-oriented representation requires substantial storage due to its numerous Gaussian attributes. Current compression methods have shown promising results but typically neglect the compression of Gaussian spatial positions, creating unnecessary bitstream overhead. We conceptualize Gaussian primitives as point clouds and propose leveraging point cloud compression techniques for more effective storage. AI-based point cloud compression demonstrates superior performance and faster inference compared to MPEG Geometry-based Point Cloud Compression (G-PCC). However, direct application of existing models to Gaussian compression may yield suboptimal results, as Gaussian point clouds tend to exhibit globally sparse yet locally dense geometric distributions that differ from conventional point cloud characteristics. To address these challenges, we introduce GausPcgc for Gaussian point cloud geometry compression along with a specialized training dataset GausPcc-1K. Our work pioneers the integration of AI-based point cloud compression into Gaussian compression pipelines, achieving superior compression ratios. The framework complements existing Gaussian compression methods while delivering significant performance improvements. All code, data, and pre-trained models will be publicly released to facilitate further research advances in this field.

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