We propose an application of online hard sample mining for efficient training of Neural Radiance Fields (NeRF). NeRF models produce state-of-the-art quality for many 3D reconstruction and rendering tasks but require substantial computational resources. The encoding of the scene information within the NeRF network parameters necessitates stochastic sampling. We observe that during the training, a major part of the compute time and memory usage is spent on processing already learnt samples, which no longer affect the model update significantly. We identify the backward pass on the stochastic samples as the computational bottleneck during the optimization. We thus perform the first forward pass in inference mode as a relatively low-cost search for hard samples. This is followed by building the computational graph and updating the NeRF network parameters using only the hard samples. To demonstrate the effectiveness of the proposed approach, we apply our method to Instant-NGP, resulting in significant improvements of the view-synthesis quality over the baseline (1 dB improvement on average per training time, or 2x speedup to reach the same PSNR level) along with approx. 40% memory savings coming from using only the hard samples to build the computational graph. As our method only interfaces with the network module, we expect it to be widely applicable.
Juuso Korhonen
Goutham Rangu
Hamed R. Tavakoli
Juho Kannala