Radiancefields.com Announces Gaussian SplatKing for Mobile Capture

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
gaussian splatking

I’ve been fortunate enough to explore radiance fields since early 2022, when I first stumbled upon NVIDIA’s Instant NGP. The moment I realized that all I really needed was my phone and a computer to reconstruct the world around me, my perspective on imaging changed.

While many people were excited about the potential of lifelike 3D, I was also limited by the equipment I had access to. I didn’t own a high end mirrorless camera, so the natural choice for me was to use my phone to capture.

Fortunately, the ecosystem evolved quickly. Over the past four years, I’ve watched capture and reconstruction apps appear one after another, each introducing their own workflows and proprietary pipelines. I’ve spent countless hours capturing with these tools and experimenting with them, likely more than most people. I genuinely enjoy using them and plan to continue doing so.

That said, I’ve always felt there should be a better way to capture high-fidelity data using the device that almost everyone already has in their pocket.

More specifically, I’ve always believed users should be able to capture the world around them once and then have the freedom to choose whichever reconstruction pipeline they want, while retaining full access to their original data.

With that in mind, today I’m releasing the first version of Gaussian SplatKing.

Gaussian SplatKing is a completely free mobile capture app that supports three capture modes: Video, Photo, and LiDAR.

The app gives users direct control over manual camera settings, including shutter speed, ISO, white balance, and exposure compensation. In both Video and Photo modes, SplatKing also captures simultaneously from the 0.5× and 1× lenses, allowing users to collect more coverage and detail in less time.

When using Photo and LiDAR modes, SplatKing automatically generates per-frame quality predictors, making it easier to quickly identify and remove unusable images.

In LiDAR mode, the app also leverages ARKit to visualize camera frustums directly in space, which are color-coded in real time based on this quality predictor. If the system detects weak coverage, users can immediately return to that area and capture additional data before leaving the scene.

Once a capture session is complete, all images, metadata, and additional information are placed directly into a folder within the Files app, allowing users to zip the data and transfer it via AirDrop or any cloud storage platform of their choice.

And because I’m left handed, I also added a left handed interface mode to make accessing controls easier.

This is still very much the first version of the application, but the goal will always remain the same: to help people create the highest fidelity radiance field data possible using the device they already own.

Gaussian SplatKing is available today as a completely free download on the iOS App Store. There are already a few updates coming this weekend that will further simplify data offloading from the phone and continue improving the capture experience.

The app is free to use, but if you would like to support development there is also a donation page. Nothing is expected, and the app will remain free.

I now firmly believe that radiance fields represent a new imaging medium, extending photography and video beyond the limits of traditional 2D capture. If this tool helps even a small number of people begin exploring that future, I’ll consider it worthwhile.

Featured

Recents

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Jul 30, 2026

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

Jul 30, 2026

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Platforms

Chronosplat Plays 4D Gaussian Splat Sequences From Static Files in the Browser

Chronosplat is a GPLv3 browser player for 4D Gaussian splat sequences, converting any PLY sequence to per-frame SOG and running as static files with no server.

Michael Rubloff

Jul 30, 2026

Platforms

Chronosplat Plays 4D Gaussian Splat Sequences From Static Files in the Browser

Chronosplat is a GPLv3 browser player for 4D Gaussian splat sequences, converting any PLY sequence to per-frame SOG and running as static files with no server.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Jul 30, 2026

After Effects Gaussian Splatting

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

Michael Rubloff

Jul 30, 2026

After Effects Gaussian Splatting

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Jul 30, 2026

After Effects Gaussian Splatting

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

Jul 30, 2026

LCC Studio V2.2 XGRIDS

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

Michael Rubloff

Jul 30, 2026

LCC Studio V2.2 XGRIDS

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

Jul 30, 2026

LCC Studio V2.2 XGRIDS

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting