Postshot Adds Photometric Compensation and More in Latest Update

Several nice updates to Postshot just released.

Several nice updates to Postshot just released.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Postshot

After several months without a major release following the platform’s 1.0 launch, Jascha from Postshot has shipped a new update with a few notable additions. While the release includes a wide range of fixes across the pipeline, the most interesting addition is a new photometric compensation system designed to improve how Gaussian splats handle exposure and lighting inconsistencies across captured images. This almost assuredly builds on NVIDIA’s PPISP.

The feature introduces automatic exposure correction, white point balancing, and vignetting compensation directly during reconstruction.

Alongside this improvement, the release resolves a number of issues affecting Gaussian splat training and rendering. Postshot corrected a problem where alpha channels in EXR and TIFF input files were not handled properly and addressed an issue that could introduce artifacts in MCMC under certain conditions.

The update also includes several fixes related to camera tracking and pose management. One issue that caused tracking failures on NVIDIA Blackwell GPUs has been resolved, and the system now correctly preserves camera poses when images are relocated inside a project.

Beyond the reconstruction pipeline itself, the release introduces improvements to integrations and viewing workflows. The Unreal Engine plugin now supports asset paths relative to the project directory, making it easier to move projects between systems or repositories. Additional fixes address crashes that could occur in Unreal Engine 5.6, as well as issues with pivot positioning on the RdncField actor.

While this is not considered a major version update by Postshot, it does contain several improvements that should benefit users. Postshot remains a freemium product, and the new version can be downloaded here.

Featured

Recents

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Oct 1, 2026

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Platforms

360 Gaussian Pro 1.1.0 Adds Denser Alignment and GPS EXIF

360 Gaussian Pro 1.1.0 keeps two-view points for denser COLMAP alignment and writes focal length and GPS positions into EXIF for RealityScan and Metashape.

Michael Rubloff

Sep 30, 2026

Platforms

360 Gaussian Pro 1.1.0 Adds Denser Alignment and GPS EXIF

360 Gaussian Pro 1.1.0 keeps two-view points for denser COLMAP alignment and writes focal length and GPS positions into EXIF for RealityScan and Metashape.

Michael Rubloff

Platforms

Spirula Studio v2026.9.30 Trains Large Scenes in Parts and Merges Them

Spirula Studio v2026.9.30 splits large reconstructions into parts that train separately and merge, and adds text-prompted SAM 2.1 masking and VRAM forecasting.

Michael Rubloff

Sep 30, 2026

Platforms

Spirula Studio v2026.9.30 Trains Large Scenes in Parts and Merges Them

Spirula Studio v2026.9.30 splits large reconstructions into parts that train separately and merge, and adds text-prompted SAM 2.1 masking and VRAM forecasting.

Michael Rubloff

Platforms

Spark v2.3.0 Fixes On-Demand Rendering for Paged LoD

Spark v2.3.0 fixes on-demand rendering for paged LoD Gaussian splats, adds credentialed and custom-header loading, and lets writeSpz export ExtSplats to SPZ.

Michael Rubloff

Sep 30, 2026

Platforms

Spark v2.3.0 Fixes On-Demand Rendering for Paged LoD

Spark v2.3.0 fixes on-demand rendering for paged LoD Gaussian splats, adds credentialed and custom-header loading, and lets writeSpz export ExtSplats to SPZ.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Oct 1, 2026

Gausser

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Michael Rubloff

Oct 1, 2026

Gausser

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Oct 1, 2026

Gausser

Platforms

360 Gaussian Pro 1.1.0 Adds Denser Alignment and GPS EXIF

360 Gaussian Pro 1.1.0 keeps two-view points for denser COLMAP alignment and writes focal length and GPS positions into EXIF for RealityScan and Metashape.

Michael Rubloff

Sep 30, 2026

360 Gaussian Pro

Platforms

360 Gaussian Pro 1.1.0 Adds Denser Alignment and GPS EXIF

Michael Rubloff

Sep 30, 2026

360 Gaussian Pro

Platforms

360 Gaussian Pro 1.1.0 Adds Denser Alignment and GPS EXIF

360 Gaussian Pro 1.1.0 keeps two-view points for denser COLMAP alignment and writes focal length and GPS positions into EXIF for RealityScan and Metashape.

Michael Rubloff

Sep 30, 2026

360 Gaussian Pro

Platforms

Spirula Studio v2026.9.30 Trains Large Scenes in Parts and Merges Them

Spirula Studio v2026.9.30 splits large reconstructions into parts that train separately and merge, and adds text-prompted SAM 2.1 masking and VRAM forecasting.

Michael Rubloff

Sep 30, 2026

Spirula Studio

Platforms

Spirula Studio v2026.9.30 Trains Large Scenes in Parts and Merges Them

Michael Rubloff

Sep 30, 2026

Spirula Studio

Platforms

Spirula Studio v2026.9.30 Trains Large Scenes in Parts and Merges Them

Spirula Studio v2026.9.30 splits large reconstructions into parts that train separately and merge, and adds text-prompted SAM 2.1 masking and VRAM forecasting.

Michael Rubloff

Sep 30, 2026

Spirula Studio

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.