
Anvizino
Zagreb visual innovation lab capturing real environments as Gaussian splats for Unreal Engine, PlayCanvas and Isaac Sim.
Location
Zagreb, Croatia
Platform
Service engagement, with delivery into Unreal Engine, PlayCanvas or NVIDIA Isaac Sim
GPU
N/A
Pricing
None published
License
N/A
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Best for
On-site capture delivered as engine-ready Gaussian splats
Updated
July 2026
Anvizino is a Gaussian splatting capture team based in Zagreb, Croatia, which describes itself as a visual innovation lab and a technical team working at the intersection of physical spaces and digital rendering. It reconstructs real environments and moments in motion into interactive 3D and 4D digital replicas, and positions that output against traditional geometry-heavy pipelines on the grounds that splats render in real time without the modeling step.
The service is described as three stages. Scanning covers on-site capture of real-world environments with scanning equipment. Processing happens back in the studio, where raw point clouds and images are optimized and compressed into Gaussian splats with an explicit target of minimal VRAM usage and stable playback. Implementing is delivery, where the finished splats are integrated into the client pipeline.
Three integration targets are named. Unreal Engine, PlayCanvas and NVIDIA Isaac Sim. That spread covers real-time virtual production, browser delivery and robotics simulation from one capture, and it is the clearest signal of what the team actually hands over, since no software product is distributed. The verticals named are virtual production, architecture and real estate.
Anvizino publishes no pricing, no rate card and no starting figure. It also names no legal entity, no registration, no founders and no headcount. Contact runs through hi@anvizino.com and a Zagreb address, and the site carries a 2026 copyright line. There is no software download, so there is no licence and no operating system requirement to state.
The team also ships Beep2Viz, an unrelated audio trigger system that detects a whistle frequency through a dedicated microphone and converts it into a low-latency signal driving DMX lighting or LED displays. It was demonstrated at the Euro Deaf Futsal Championship in Poreč in March 2026.
Frequently Asked Questions
What does Anvizino do?
Anvizino is a Zagreb-based team that captures real-world environments on site and reconstructs them as Gaussian splats, then integrates the result into a client pipeline. It runs the work as a service rather than selling software.
Which engines can Anvizino deliver splats into?
Anvizino names three delivery targets, Unreal Engine, PlayCanvas and NVIDIA Isaac Sim. The Isaac Sim path means the same capture can be used for robotics simulation as well as real-time rendering.
How much does Anvizino cost?
Anvizino publishes no pricing of any kind, no rate card and no starting figure. Work is quoted through the contact form or hi@anvizino.com.
Does Anvizino support 4D or dynamic capture?
Anvizino states that it reconstructs moments in motion into 4D digital replicas and describes the output as dynamic, playable scenes. It does not publish the capture rig, frame rate or trainer behind that claim.
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