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Verge3D is Soft8Soft's toolkit for publishing interactive Blender, 3ds Max and Maya scenes to the web, with native Gaussian splats in Blender.

Location

United States

Platform

Add-on for Blender and Maya on Windows, macOS and Linux, and for 3ds Max on Windows, that publishes browser apps. Gaussian splats are in the Blender edition from 4.14 and need Blender 5.3

GPU

None published. Published apps render in the browser on WebGL 2.0, so a WebGL2 capable GPU suffices for viewing

Pricing

Free for evaluation. Perpetual licences at $290 Freelance, $990 Team and $2,990 Enterprise, each with 12 months of maintenance

License

Proprietary

Compare licence terms ↗

Best for

Publishing interactive Blender scenes that mix meshes and Gaussian splats to the web without code

Updated

July 2026

Verge3D is a toolkit from Soft8Soft for building interactive 3D web applications from Blender, 3ds Max and Maya scenes. Soft8Soft was formed in 2017 by four industry veterans, and its principal worldwide distributor is Soft8Soft Distribution LLC in Priest River, Idaho, with an R&D company in Moscow, a sales office in Astana and an authorized distributor in Beijing. Artists export a scene from their modeling tool and add behaviour with Puzzles, a visual scripting system of snap together blocks, to build product configurators, presentations, online stores, e-learning content and browser games.

Verge3D 4.14 for Blender, released on November 12, 2026, renders 3D Gaussian splats natively. Splats come into Blender as PLY or SPZ files, which Blender 5.3 imports as point cloud objects of its 3D Gaussian Splat type, and Verge3D renders them in the same scene as conventional polygon meshes. The object selector puzzle carries a dedicated icon for splat objects so application logic can reach them, and Verge3D compresses splats with the LZMA algorithm it already uses for glTF assets, which Soft8Soft says reduces their size by up to 5 to 10 times in some cases. Soft8Soft positions splats as an auxiliary object type for volumetric elements such as clouds, backgrounds and outdoor environments around high quality meshes.

Before native support, Gaussian splats reached Verge3D through third party plugins, among them the Vv4D plugin from developer QiangGe, sold on Gumroad in three tiers from $10 to $30, whose Pro tier reads SOG v2 and SPZ v3 files and adds Reveal and Gaussian Lighting effects as Puzzles blocks.

Verge3D for Blender 4.14 works with Blender 4.5 to 5.3 on Windows, macOS, ChromeOS and Linux, and its splat rendering depends on the native splat objects Blender 5.3 introduced. The same release completes Verge3D's move to WebGL 2.0 and drops WebGL 1.0, adds Shopify cart puzzles alongside the existing WooCommerce integration, and supports the Index Switch, Switch and Menu Switch nodes from Blender 5.3 for configurators. The 3ds Max and Maya editions were last released at version 4.13, before splat rendering arrived.

Verge3D is free for evaluation, and production use needs a perpetual, royalty free licence. Freelance costs $290 for one independent user, Team costs $990 for up to five users at companies with annual revenue under $10 million, and Enterprise costs $2,990 for up to five users at an organization of any size and adds source code, SDK modifications and private technical support. Every licence includes 12 months of maintenance with updates and storage on the Verge3D Network hosting service, and maintenance renews at the same price.

Frequently Asked Questions

Does Verge3D support Gaussian splatting?

Verge3D supports Gaussian splatting natively from Verge3D 4.14 for Blender, which renders PLY and SPZ splats imported as Blender 5.3 Gaussian splat objects alongside conventional meshes in a web application.

Which Blender version does Verge3D need for Gaussian splats?

Verge3D's splat rendering relies on the 3D Gaussian Splat point cloud objects introduced in Blender 5.3. Verge3D 4.14 for Blender as a whole works with Blender 4.5 to 5.3.

How much does Verge3D cost?

Verge3D is free for evaluation, and production licences are perpetual and royalty free at $290 for Freelance, $990 for Team and $2,990 for Enterprise, each with 12 months of maintenance.

Does Verge3D need a powerful GPU?

Verge3D applications run in a web browser on WebGL 2.0, so viewers need a WebGL2 capable GPU, and Soft8Soft publishes no further GPU requirement.

Alternatives

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.