PlayCanvas 2.7 Engine Update

PlayCanvas has released version 2.7 of their engine.

PlayCanvas has released version 2.7 of their engine.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

PlayCanvas Engine

The PlayCanvas engine has long been a pioneer in bringing real-time 3D experiences to the browser, but with version 2.7, it takes an exciting step forward in its gaussian splatting capabilities. 

The headline feature is the new support for shadow casting in GSplat components. This has been a huge request and one that has barely made its way into the various game engine plugins. However, this is now part of the PlayCanvas Engine for Gaussian Splatting users. It’s important to note that this functionality has not yet been translated into SuperSplat, but because these pieces are open sourced, you could fork the supersplat-viewer repo and then add it to their experience. 

That said, with how quickly the PlayCanvas team works, we might be seeing this incorporated into the Editor sooner than expected. PlayCanvas allows developers to toggle castShadows on GSplat entities, bringing volumetric splats into the same lighting system as traditional models. The result is more believable scenes where splats no longer float above their environment disconnected from shadowed surfaces, but instead contribute and respond to light in a cohesive way.

The team also tackled one of the trickiest challenges in real-time splat rendering: sorting. For compressed splat data in particular, correct draw order is critical, and previously, scenes with complex materials or deep transparency, like those using MCMC, could fall apart under motion. In this update, PlayCanvas introduces a histogram-based approach that builds a per-frame chunk ordering based on distance to the camera. Not only does this improve visual stability in heavy scenes, it has unexpectedly enhanced rendering quality in a broader range of use cases. While the new approach is slightly more demanding on the CPU, the payoff in image clarity and consistency more than justifies the cost.

Depth rendering has also been upgraded. GSplat shaders now output linear depth information during the engine’s depth prepass, which is essential for enabling sophisticated post-processing effects like depth of field and temporal anti-aliasing.

Compression has also been stepped up, with using Self Organizing Gaussians (SOGS). This is the same method that Nerfstudio uses for their ply compression. 

Another subtle but critical enhancement involves PlayCanvas’s multi-app architecture. Previous GSplat implementations relied directly on low-level graphics device references. With version 2.7, all GSplat-related code now cleanly references AppBase, the core abstraction for PlayCanvas applications. This update future-proofs the engine for scenarios where multiple PlayCanvas apps run simultaneously.

PlayCanvas continues to be free to use and many of its components are open source. It can be accessed here!

Thumbnail for Gaussian Splatting News episode 11

10:32

Watch · New every Monday

SpAItial Echo-3 & Apple Event 4D Splat Rig | Gaussian Splatting News

Episode 11 · Nov 2, 2026

Spatial AI launched Echo 3, a world model and iPhone capture app that turns a few minutes of video into a metric-scale Gaussian splat, mesh and point cloud.

Featured

Recents

News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Nov 6, 2026

News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

Nov 6, 2026

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

Platforms

MipMap Makes Gaussian Splats Walkable in Desktop 3.3

MipMap Desktop 3.3 adds a Gaussian splatting Walk Mode, scale calibration and geographic-coordinate measurement, plus direct uploads to SuperSplat via API key.

Michael Rubloff

Nov 6, 2026

Platforms

MipMap Makes Gaussian Splats Walkable in Desktop 3.3

MipMap Desktop 3.3 adds a Gaussian splatting Walk Mode, scale calibration and geographic-coordinate measurement, plus direct uploads to SuperSplat via API key.

Michael Rubloff

Gaussian Splat Patch Turns Blender Meshes into Splats

Gaussian Splat Patch 0.2.0 converts Blender meshes into Gaussian splats with no training, baking materials in Cycles under three lighting modes, one scan-lit.

Michael Rubloff

Nov 5, 2026

Gaussian Splat Patch Turns Blender Meshes into Splats

Gaussian Splat Patch 0.2.0 converts Blender meshes into Gaussian splats with no training, baking materials in Cycles under three lighting modes, one scan-lit.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Nov 6, 2026

Spatial Capture Challenge

News

Insta360 Launches a Spatial Capture Challenge

Michael Rubloff

Nov 6, 2026

Spatial Capture Challenge

News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Nov 6, 2026

Spatial Capture Challenge

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

Nov 6, 2026

StarlightGS

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

Michael Rubloff

Nov 6, 2026

StarlightGS

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

Nov 6, 2026

StarlightGS

Platforms

MipMap Makes Gaussian Splats Walkable in Desktop 3.3

MipMap Desktop 3.3 adds a Gaussian splatting Walk Mode, scale calibration and geographic-coordinate measurement, plus direct uploads to SuperSplat via API key.

Michael Rubloff

Nov 6, 2026

MipMap

Platforms

MipMap Makes Gaussian Splats Walkable in Desktop 3.3

Michael Rubloff

Nov 6, 2026

MipMap

Platforms

MipMap Makes Gaussian Splats Walkable in Desktop 3.3

MipMap Desktop 3.3 adds a Gaussian splatting Walk Mode, scale calibration and geographic-coordinate measurement, plus direct uploads to SuperSplat via API key.

Michael Rubloff

Nov 6, 2026

MipMap

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.