PlayCanvas 2.7 Engine Update

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
PlayCanvas Engine

The PlayCanvas engine has long been a pioneer in bringing real-time 3D experiences to the browser, but with version 2.7, it takes an exciting step forward in its gaussian splatting capabilities. 

The headline feature is the new support for shadow casting in GSplat components. This has been a huge request and one that has barely made its way into the various game engine plugins. However, this is now part of the PlayCanvas Engine for Gaussian Splatting users. It’s important to note that this functionality has not yet been translated into SuperSplat, but because these pieces are open sourced, you could fork the supersplat-viewer repo and then add it to their experience. 

That said, with how quickly the PlayCanvas team works, we might be seeing this incorporated into the Editor sooner than expected. PlayCanvas allows developers to toggle castShadows on GSplat entities, bringing volumetric splats into the same lighting system as traditional models. The result is more believable scenes where splats no longer float above their environment disconnected from shadowed surfaces, but instead contribute and respond to light in a cohesive way.

The team also tackled one of the trickiest challenges in real-time splat rendering: sorting. For compressed splat data in particular, correct draw order is critical, and previously, scenes with complex materials or deep transparency, like those using MCMC, could fall apart under motion. In this update, PlayCanvas introduces a histogram-based approach that builds a per-frame chunk ordering based on distance to the camera. Not only does this improve visual stability in heavy scenes, it has unexpectedly enhanced rendering quality in a broader range of use cases. While the new approach is slightly more demanding on the CPU, the payoff in image clarity and consistency more than justifies the cost.

Depth rendering has also been upgraded. GSplat shaders now output linear depth information during the engine’s depth prepass, which is essential for enabling sophisticated post-processing effects like depth of field and temporal anti-aliasing.

Compression has also been stepped up, with using Self Organizing Gaussians (SOGS). This is the same method that Nerfstudio uses for their ply compression. 

Another subtle but critical enhancement involves PlayCanvas’s multi-app architecture. Previous GSplat implementations relied directly on low-level graphics device references. With version 2.7, all GSplat-related code now cleanly references AppBase, the core abstraction for PlayCanvas applications. This update future-proofs the engine for scenarios where multiple PlayCanvas apps run simultaneously.

PlayCanvas continues to be free to use and many of its components are open source. It can be accessed here!

Featured

Recents

Platforms

How Gaussian Splats Helped Bring Madrid’s Calle Alcalá Onto an LED Volume for Netflix’s Berlin

Netflix’s Berlin and the Lady with an Ermine used Volinga’s Gaussian splatting workflow to bring Madrid’s Calle Alcalá into a cinematic LED volume virtual production scene.

Michael Rubloff

May 19, 2026

Platforms

How Gaussian Splats Helped Bring Madrid’s Calle Alcalá Onto an LED Volume for Netflix’s Berlin

Netflix’s Berlin and the Lady with an Ermine used Volinga’s Gaussian splatting workflow to bring Madrid’s Calle Alcalá into a cinematic LED volume virtual production scene.

Michael Rubloff

Platforms

Spatial Studio Adds AI Authoring Layer

Real Horizons has shipped AI Reframe virtual staging, Spatial Props object-level splat generation, Smart Hotspots, Auto Translate, PlayCanvas LOD streaming, and multi-splat tours to Spatial Studio.

Michael Rubloff

May 18, 2026

Platforms

Spatial Studio Adds AI Authoring Layer

Real Horizons has shipped AI Reframe virtual staging, Spatial Props object-level splat generation, Smart Hotspots, Auto Translate, PlayCanvas LOD streaming, and multi-splat tours to Spatial Studio.

Michael Rubloff

Platforms

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

The PGA showed both static and dynamic gaussian splatting last week during the

Michael Rubloff

May 18, 2026

Platforms

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

The PGA showed both static and dynamic gaussian splatting last week during the

Michael Rubloff

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Gauss Cannon v1.2.0 replaces per frame per mesh BVH rebuilding with a single world-space BVH in Blender.

Michael Rubloff

May 15, 2026

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Gauss Cannon v1.2.0 replaces per frame per mesh BVH rebuilding with a single world-space BVH in Blender.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

How Gaussian Splats Helped Bring Madrid’s Calle Alcalá Onto an LED Volume for Netflix’s Berlin

Netflix’s Berlin and the Lady with an Ermine used Volinga’s Gaussian splatting workflow to bring Madrid’s Calle Alcalá into a cinematic LED volume virtual production scene.

Michael Rubloff

May 19, 2026

Volinga Gaussian Splatting Lady with Ermine

Platforms

How Gaussian Splats Helped Bring Madrid’s Calle Alcalá Onto an LED Volume for Netflix’s Berlin

Michael Rubloff

May 19, 2026

Volinga Gaussian Splatting Lady with Ermine

Platforms

How Gaussian Splats Helped Bring Madrid’s Calle Alcalá Onto an LED Volume for Netflix’s Berlin

Netflix’s Berlin and the Lady with an Ermine used Volinga’s Gaussian splatting workflow to bring Madrid’s Calle Alcalá into a cinematic LED volume virtual production scene.

Michael Rubloff

May 19, 2026

Volinga Gaussian Splatting Lady with Ermine

Platforms

Spatial Studio Adds AI Authoring Layer

Real Horizons has shipped AI Reframe virtual staging, Spatial Props object-level splat generation, Smart Hotspots, Auto Translate, PlayCanvas LOD streaming, and multi-splat tours to Spatial Studio.

Michael Rubloff

May 18, 2026

Real Horizon Spatial Studio

Platforms

Spatial Studio Adds AI Authoring Layer

Michael Rubloff

May 18, 2026

Real Horizon Spatial Studio

Platforms

Spatial Studio Adds AI Authoring Layer

Real Horizons has shipped AI Reframe virtual staging, Spatial Props object-level splat generation, Smart Hotspots, Auto Translate, PlayCanvas LOD streaming, and multi-splat tours to Spatial Studio.

Michael Rubloff

May 18, 2026

Real Horizon Spatial Studio

Platforms

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

The PGA showed both static and dynamic gaussian splatting last week during the

Michael Rubloff

May 18, 2026

Radiant Images PGA Gaussian Splatting

Platforms

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

Michael Rubloff

May 18, 2026

Radiant Images PGA Gaussian Splatting

Platforms

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

The PGA showed both static and dynamic gaussian splatting last week during the

Michael Rubloff

May 18, 2026

Radiant Images PGA Gaussian Splatting