PlayCanvas Engine 2.13 Expands Unified GSplat Performance and Customization

The latest update to the PlayCanvas Engine is here with more 3DGS features.

The latest update to the PlayCanvas Engine is here with more 3DGS features.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

PlayCanvas

PlayCanvas has released version 2.13 of its engine, continuing its steady refinement of real time Gaussian Splatting on the web. The update introduces expanded shader customization, streaming optimizations, new debugging tools, and performance improvements across the unified gsplat rendering system.

The release adds a ColorRamp rendering mode for unified gsplats, enabling developers to visualize depth or density through gradient color mapping. Unified gsplats also now re-evaluate Spherical Harmonics when the camera moves, producing more accurate lighting responses across dynamic viewpoints.

The GSplat LOD format now includes an environment tag for contextual asset loading, while streaming for unified gsplats has been improved for smoother scene delivery. The update also streamlines the shader pipeline: a simplified override system allows developers to customize vertex shaders directly, with new APIs for covariance and unified shader modification.

Version 2.13 introduces a broad set of performance optimizations, including reduced sqrt operations, faster 16-bit unpacking, and smarter splat sorting that avoids redundant updates. The internal work buffer has been redesigned to use two 32-bit integer textures instead of three half-float textures, lowering GPU overhead.

Additional refinements include cached RenderTarget dimensions to minimize resizes, synchronized GLSL and WGSL gsplat shader chunks for better parity across rendering backends, and debug labels for WebGPU compute passes. The release also resolves numerous bugs, from memory leaks in unified gsplat workers to clustered lighting artifacts and input handling inconsistencies on Firefox.

Three new examples accompany the release:

  • GSplat Reveal Shader Effects, demonstrating layered transparency.

  • LOD Streaming, showing adaptive data loading for large radiance fields.

  • A new Shader Effects Framework designed specifically for Gaussian Splatting experimentation.

PlayCanvas 2.13 underscores the platform’s continued leadership in bringing high-performance Gaussian Splatting to the browser, strengthening its position as a foundation for interactive, web-based radiance field experiences.

View the full Engine changelog here.

Featured

Recents

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Eclipse RealitySync opens as a free public preview on iPhone, iPad, and Apple Vision Pro with a customer pilot, and Eclipse says it uses Gaussian splatting.

Michael Rubloff

Oct 17, 2026

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Eclipse RealitySync opens as a free public preview on iPhone, iPad, and Apple Vision Pro with a customer pilot, and Eclipse says it uses Gaussian splatting.

Michael Rubloff

Platforms

Voxel51 Launches 3.0 for Physical AI

Voxel51 3.0 relaunches the platform for physical AI, and the open source FiftyOne 3D viewer beneath it has rendered Gaussian splats via Spark since 1.21.0.

Michael Rubloff

Oct 17, 2026

Platforms

Voxel51 Launches 3.0 for Physical AI

Voxel51 3.0 relaunches the platform for physical AI, and the open source FiftyOne 3D viewer beneath it has rendered Gaussian splats via Spark since 1.21.0.

Michael Rubloff

Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.

Michael Rubloff

Oct 17, 2026

Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.

Michael Rubloff

News

Clemson University Turns Existing Drone Imagery of Memorial Stadium Into a Gaussian Splat With Esri Drone2Map

Clemson University reprocessed existing drone imagery of Memorial Stadium into a Gaussian splat and a mesh in Esri ArcGIS Drone2Map in about 13 hours total.

Michael Rubloff

Oct 17, 2026

News

Clemson University Turns Existing Drone Imagery of Memorial Stadium Into a Gaussian Splat With Esri Drone2Map

Clemson University reprocessed existing drone imagery of Memorial Stadium into a Gaussian splat and a mesh in Esri ArcGIS Drone2Map in about 13 hours total.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Eclipse RealitySync opens as a free public preview on iPhone, iPad, and Apple Vision Pro with a customer pilot, and Eclipse says it uses Gaussian splatting.

Michael Rubloff

Oct 17, 2026

Eclipse RealitySync

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Michael Rubloff

Oct 17, 2026

Eclipse RealitySync

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Eclipse RealitySync opens as a free public preview on iPhone, iPad, and Apple Vision Pro with a customer pilot, and Eclipse says it uses Gaussian splatting.

Michael Rubloff

Oct 17, 2026

Eclipse RealitySync

Platforms

Voxel51 Launches 3.0 for Physical AI

Voxel51 3.0 relaunches the platform for physical AI, and the open source FiftyOne 3D viewer beneath it has rendered Gaussian splats via Spark since 1.21.0.

Michael Rubloff

Oct 17, 2026

Voxel51

Platforms

Voxel51 Launches 3.0 for Physical AI

Michael Rubloff

Oct 17, 2026

Voxel51

Platforms

Voxel51 Launches 3.0 for Physical AI

Voxel51 3.0 relaunches the platform for physical AI, and the open source FiftyOne 3D viewer beneath it has rendered Gaussian splats via Spark since 1.21.0.

Michael Rubloff

Oct 17, 2026

Voxel51

Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.

Michael Rubloff

Oct 17, 2026

Rapid Splat Renderer

Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

Michael Rubloff

Oct 17, 2026

Rapid Splat Renderer

Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.

Michael Rubloff

Oct 17, 2026

Rapid Splat Renderer

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.