PlayCanvas's SuperSplat Updated with PWA support

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
SuperSplat

PlayCanvas’s Supersplat has continued to receive additional updates. SuperSplat is an in browser Gaussian Splatting editor that’s really simple to use. Most recently they added Rings as an additional viewing method for Splats. This time the update is coming with a big boost to performance.

Specifically it updates the order of splat data to texture instead of uploading duplicate vertex data when rendering the scene and also renders splats by instancing a 128-quad mesh. Further SuperSplat now refrains from rendering splats behind the camera, reorders uncompressed data at startup to match compressed format, and defaults to half float for storing uncompressed data.

All of this leads to them now doubling responsiveness!

There’s additional performance boosts coming too, with the eventual addition of rendering the compressed files, which will cut runtime memory usage by four times.

PWA support has also arrived from the PlayCanvas team, which brings a native app experience to people’s desktop. As a note, to enable Firefox’s PWA support, you’ll need an extension and Safari to my knowledge doesn’t allow PWA anymore. It’s easiest to download it using Chrome.

Once it’s downloaded, you can either pin SuperSplat to the Taskbar (Windows) or add it do the Dock (macOS) to make it easier to repeatedly access. From there you’re able to drag and drop .plys onto the window or you can also set SuperSplat as the default method to open a .ply!

SuperSplat continues to be available here and is 100% free. Additionally, their code is MIT Licensed and welcomes additional contributors.

There’s still a bunch more coming from the PlayCanvas team revolving around SuperSplat over the coming months. Keep a look out here for updates and the newest features!

Featured

Recents

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

Aug 21, 2026

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Aug 20, 2026

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Aug 20, 2026

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Platforms

NavVis Adds Gaussian Splats to IVION 12

NavVis adds Gaussian splats to IVION 12 as a third visualization mode beside point clouds and panoramas, shipping as a beta gated to NavVis MLX customers.

Michael Rubloff

Aug 19, 2026

Platforms

NavVis Adds Gaussian Splats to IVION 12

NavVis adds Gaussian splats to IVION 12 as a third visualization mode beside point clouds and panoramas, shipping as a beta gated to NavVis MLX customers.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

Aug 21, 2026

Splat.js

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Michael Rubloff

Aug 21, 2026

Splat.js

Platforms

Arrival.Space Splat.js Trains Gaussian Splats in Browser

Arrival.Space has published Splat.js, an MIT-licensed WebGPU library that runs SIFT structure from motion and 3D Gaussian splat training in a browser tab.

Michael Rubloff

Aug 21, 2026

Splat.js

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Aug 20, 2026

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

Michael Rubloff

Aug 20, 2026

PointCloudSnapPro Adds Gaussian Splats to Maya 2026

MSD PointCloudSnapPro loads Gaussian splat PLY into the Maya 2026 viewport, snaps geometry onto splat surfaces with no proxy mesh, and renders through Arnold.

Michael Rubloff

Aug 20, 2026

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Aug 20, 2026

Nuke 17.1

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Michael Rubloff

Aug 20, 2026

Nuke 17.1

Platforms

Foundry Ships Nuke 17.1v1 With Dynamic Gaussian Splat and Relighting Support

Nuke 17.1 ships Foundry's Gaussian splat toolset with fractional density masks in GeoDeletePoints, a SplatRender Overscan option, and eight splat bug fixes.

Michael Rubloff

Aug 20, 2026

Nuke 17.1