Postshot V.5 Released

The newest version of Postshot is here!

The newest version of Postshot is here!

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Postshot V 0.5

Postshot V0.4 brought significant advancements, from streamlined image processing and improved training workflows to enhanced Radiance Field capabilities. Now, Postshot V0.5 builds on that foundation, integrating user feedback and expanding the platform’s features to deliver a more robust and versatile experience.

With a wealth of new features and optimizations already unveiled, V0.5 solidifies Postshot’s position as the go-to Radiance Field tool for industry professionals, game developers, and creators across various industries.

While an earlier update introduced the plugin beta for Postshot in Unreal Engine, it is now fully released. Users can easily integrate the Postshot plugin within Unreal Engine by importing their .ply captures into Postshot, saving them in the .psht format, and then dragging them directly into Unreal Engine’s Content Browser. This plugin is supported in both Unreal Engine 5.4 and 5.5, with full support for VR stereo rendering. Adding a scene is straightforward—just drag the file from the Content Browser to the viewport. The plugin also supports multi-scene and multi-Radiance Field setups, providing flexibility for complex project workflows.

Splat-based workflows see substantial improvements in V0.5. Training is now more efficient, with the addition of a “Treat Zero Alpha as Mask” option, helping to refine outputs. The Splat MCMC profile has been enhanced to allow for reduced splat counts during training, optimizing performance while maintaining quality.

Users can now work with multiple Radiance Field nodes simultaneously, streamlining the process of building intricate setups. Playback and rendering of splat model sequences are now supported, simplifying the workflow for animated content or frame-by-frame exports.

V0.5 also introduces numerous UI and workflow enhancements designed to make every interaction smoother. Radiance Field nodes can now be toggled for visibility directly in the scene tree, and viewport navigation has been refined with new camera control options. Importing .psht scenes is more robust than ever, and issues with recent files unexpectedly clearing from lists have been resolved. Interestingly, the NeRF profiles have been removed from the Postshot pipeline for now.

Rendering performance has been significantly improved, ensuring high-quality outputs without unexpected stalls or errors. Whether working on RGBA images with 16-bit colors or exporting .ply files, V0.5’s improved color management ensures results look exactly as intended.

The full Changelog and User Documentation can be found here. Postshot remains free to use during its Beta phase. Don’t forget to join their Discord, where pre-release versions are posted regularly.

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Michael Rubloff

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Michael is the Founder and Managing Editor of Radiancefields.com

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