Postshot V.5 Released

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Postshot V 0.5

Postshot V0.4 brought significant advancements, from streamlined image processing and improved training workflows to enhanced Radiance Field capabilities. Now, Postshot V0.5 builds on that foundation, integrating user feedback and expanding the platform’s features to deliver a more robust and versatile experience.

With a wealth of new features and optimizations already unveiled, V0.5 solidifies Postshot’s position as the go-to Radiance Field tool for industry professionals, game developers, and creators across various industries.

While an earlier update introduced the plugin beta for Postshot in Unreal Engine, it is now fully released. Users can easily integrate the Postshot plugin within Unreal Engine by importing their .ply captures into Postshot, saving them in the .psht format, and then dragging them directly into Unreal Engine’s Content Browser. This plugin is supported in both Unreal Engine 5.4 and 5.5, with full support for VR stereo rendering. Adding a scene is straightforward—just drag the file from the Content Browser to the viewport. The plugin also supports multi-scene and multi-Radiance Field setups, providing flexibility for complex project workflows.

Splat-based workflows see substantial improvements in V0.5. Training is now more efficient, with the addition of a “Treat Zero Alpha as Mask” option, helping to refine outputs. The Splat MCMC profile has been enhanced to allow for reduced splat counts during training, optimizing performance while maintaining quality.

Users can now work with multiple Radiance Field nodes simultaneously, streamlining the process of building intricate setups. Playback and rendering of splat model sequences are now supported, simplifying the workflow for animated content or frame-by-frame exports.

V0.5 also introduces numerous UI and workflow enhancements designed to make every interaction smoother. Radiance Field nodes can now be toggled for visibility directly in the scene tree, and viewport navigation has been refined with new camera control options. Importing .psht scenes is more robust than ever, and issues with recent files unexpectedly clearing from lists have been resolved. Interestingly, the NeRF profiles have been removed from the Postshot pipeline for now.

Rendering performance has been significantly improved, ensuring high-quality outputs without unexpected stalls or errors. Whether working on RGBA images with 16-bit colors or exporting .ply files, V0.5’s improved color management ensures results look exactly as intended.

The full Changelog and User Documentation can be found here. Postshot remains free to use during its Beta phase. Don’t forget to join their Discord, where pre-release versions are posted regularly.

Featured

Recents

KISS-GS Compresses 3DGS Scenes 228x, From 738 MB to 3.5 MB

KISS-GS is a modular 3DGS compression pipeline from Fraunhofer HHI that cuts scenes from 738 MB to 3.2 MB, decoded with nothing but ordinary browser images.

Michael Rubloff

Aug 31, 2026

KISS-GS Compresses 3DGS Scenes 228x, From 738 MB to 3.5 MB

KISS-GS is a modular 3DGS compression pipeline from Fraunhofer HHI that cuts scenes from 738 MB to 3.2 MB, decoded with nothing but ordinary browser images.

Michael Rubloff

KIRI Engine Adds Real-Time Relighting and Eevee Mesh Shadows in 3DGS Render 5.1.0

3DGS Render 5.1.0 adds real-time relighting and Eevee mesh-shadow support to KIRI Engine's Blender add-on, alongside Blender 5.2 support and a duplication fix.

Michael Rubloff

Aug 28, 2026

KIRI Engine Adds Real-Time Relighting and Eevee Mesh Shadows in 3DGS Render 5.1.0

3DGS Render 5.1.0 adds real-time relighting and Eevee mesh-shadow support to KIRI Engine's Blender add-on, alongside Blender 5.2 support and a duplication fix.

Michael Rubloff

Platforms

MultiSet AI: Gaussian Splats as Native VPS Map Input

GPS fails indoors. Visual Positioning Systems localize from camera images against a prebuilt map — and MultiSet AI takes Gaussian splats as native map input.

Michael Rubloff

Aug 27, 2026

Platforms

MultiSet AI: Gaussian Splats as Native VPS Map Input

GPS fails indoors. Visual Positioning Systems localize from camera images against a prebuilt map — and MultiSet AI takes Gaussian splats as native map input.

Michael Rubloff

Nodeconnector Releases a Free Gaussian Splat Cleanup HDA for Houdini 22

Nodeconnector's Gaussian Splat Cleanup HDA is a free modular Houdini 22 SOP that removes duplicates, floaters, alpha noise and hue outliers, and fills holes.

Michael Rubloff

Aug 26, 2026

Nodeconnector Releases a Free Gaussian Splat Cleanup HDA for Houdini 22

Nodeconnector's Gaussian Splat Cleanup HDA is a free modular Houdini 22 SOP that removes duplicates, floaters, alpha noise and hue outliers, and fills holes.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

KISS-GS Compresses 3DGS Scenes 228x, From 738 MB to 3.5 MB

KISS-GS is a modular 3DGS compression pipeline from Fraunhofer HHI that cuts scenes from 738 MB to 3.2 MB, decoded with nothing but ordinary browser images.

Michael Rubloff

Aug 31, 2026

KISS-GS

KISS-GS Compresses 3DGS Scenes 228x, From 738 MB to 3.5 MB

Michael Rubloff

Aug 31, 2026

KISS-GS

KISS-GS Compresses 3DGS Scenes 228x, From 738 MB to 3.5 MB

KISS-GS is a modular 3DGS compression pipeline from Fraunhofer HHI that cuts scenes from 738 MB to 3.2 MB, decoded with nothing but ordinary browser images.

Michael Rubloff

Aug 31, 2026

KISS-GS

KIRI Engine Adds Real-Time Relighting and Eevee Mesh Shadows in 3DGS Render 5.1.0

3DGS Render 5.1.0 adds real-time relighting and Eevee mesh-shadow support to KIRI Engine's Blender add-on, alongside Blender 5.2 support and a duplication fix.

Michael Rubloff

Aug 28, 2026

KIRI Engine Adds Real-Time Relighting and Eevee Mesh Shadows in 3DGS Render 5.1.0

Michael Rubloff

Aug 28, 2026

KIRI Engine Adds Real-Time Relighting and Eevee Mesh Shadows in 3DGS Render 5.1.0

3DGS Render 5.1.0 adds real-time relighting and Eevee mesh-shadow support to KIRI Engine's Blender add-on, alongside Blender 5.2 support and a duplication fix.

Michael Rubloff

Aug 28, 2026

Platforms

MultiSet AI: Gaussian Splats as Native VPS Map Input

GPS fails indoors. Visual Positioning Systems localize from camera images against a prebuilt map — and MultiSet AI takes Gaussian splats as native map input.

Michael Rubloff

Aug 27, 2026

Multiset AI

Platforms

MultiSet AI: Gaussian Splats as Native VPS Map Input

Michael Rubloff

Aug 27, 2026

Multiset AI

Platforms

MultiSet AI: Gaussian Splats as Native VPS Map Input

GPS fails indoors. Visual Positioning Systems localize from camera images against a prebuilt map — and MultiSet AI takes Gaussian splats as native map input.

Michael Rubloff

Aug 27, 2026

Multiset AI