Postshot V.5 Released

Michael Rubloff

Michael Rubloff

Postshot V 0.5

Postshot V0.4 brought significant advancements, from streamlined image processing and improved training workflows to enhanced Radiance Field capabilities. Now, Postshot V0.5 builds on that foundation, integrating user feedback and expanding the platform’s features to deliver a more robust and versatile experience.

With a wealth of new features and optimizations already unveiled, V0.5 solidifies Postshot's position as the go-to Radiance Field tool for industry professionals, game developers, and creators across various industries.

While an earlier update introduced the plugin beta for Postshot in Unreal Engine, it is now fully released. Users can easily integrate the Postshot plugin within Unreal Engine by importing their .ply captures into Postshot, saving them in the .psht format, and then dragging them directly into Unreal Engine’s Content Browser. This plugin is supported in both Unreal Engine 5.4 and 5.5, with full support for VR stereo rendering. Adding a scene is straightforward—just drag the file from the Content Browser to the viewport. The plugin also supports multi-scene and multi-Radiance Field setups, providing flexibility for complex project workflows.

Splat-based workflows see substantial improvements in V0.5. Training is now more efficient, with the addition of a "Treat Zero Alpha as Mask" option, helping to refine outputs. The Splat MCMC profile has been enhanced to allow for reduced splat counts during training, optimizing performance while maintaining quality.

Users can now work with multiple Radiance Field nodes simultaneously, streamlining the process of building intricate setups. Playback and rendering of splat model sequences are now supported, simplifying the workflow for animated content or frame-by-frame exports.

V0.5 also introduces numerous UI and workflow enhancements designed to make every interaction smoother. Radiance Field nodes can now be toggled for visibility directly in the scene tree, and viewport navigation has been refined with new camera control options. Importing .psht scenes is more robust than ever, and issues with recent files unexpectedly clearing from lists have been resolved. Interestingly, the NeRF profiles have been removed from the Postshot pipeline for now.

Rendering performance has been significantly improved, ensuring high-quality outputs without unexpected stalls or errors. Whether working on RGBA images with 16-bit colors or exporting .ply files, V0.5’s improved color management ensures results look exactly as intended.

The full Changelog and User Documentation can be found here. Postshot remains free to use during its Beta phase. Don’t forget to join their Discord, where pre-release versions are posted regularly.

Featured

Recents

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Jun 30, 2026

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Jun 30, 2026

CyArk America 250

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

Michael Rubloff

Jun 30, 2026

CyArk America 250

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Jun 30, 2026

CyArk America 250

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Esri

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

Michael Rubloff

Jun 29, 2026

Esri

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Esri

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer