Radiancefields.com launches Job Board

The latest feature has arrived onto the site and it's with the goal of connecting top talent to companies from newly launched start ups to the world's largest companies.

The latest feature has arrived onto the site and it's with the goal of connecting top talent to companies from newly launched start ups to the world's largest companies.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Radiancefields.com

We are thrilled to announce the launch of a brand new section on our website: the Radiance Fields Job Board. As the largest and most comprehensive resource on Radiance Fields, we are committed to supporting the growth and development of this dynamic field (no pun intended). Our new job board is designed to be a centralized repository for job opportunities, catering to both newcomers eager to break into the industry and seasoned professionals looking to advance their careers. Additionally, this Job Board will not only cater to engineers, but all positions related to Radiance Fields.

With advancements happening at a rapid pace, there is a growing demand for skilled professionals who can contribute to this exciting field. Our job board aims to bridge the gap between talent and opportunity, providing a platform for individuals to discover and apply for roles that match their skills and aspirations.

Over the ensuing weeks, more features and functionalities will be coming to this section of the website, with an emphasis on connecting people and companies to one another.

For Job Seekers

Whether you are just starting out or are an experienced professional, our job board offers a wide range of opportunities tailored to your expertise. From research positions in cutting-edge startups to development roles in established companies, you can find a variety of job listings that suit your career goals. Our easy-to-navigate interface allows you to search and apply for jobs with just a few clicks, making the process seamless and efficient.

For Employers

Are you a company looking to hire top talent in radiance fields? Our job board is the perfect place to reach a highly qualified and engaged audience. By posting your job openings with us, you can connect with individuals who are passionate about NeRFs and have the skills to drive your projects forward. Our platform offers targeted exposure to a community of enthusiasts and professionals dedicated to radiance fields, ensuring that your job postings are seen by the right candidates. For companies that are operating in stealth, we can also offer resources to reach candidates. Please get in touch for information on how to list!

Thank you for being a part of our community. We look forward to supporting your career growth and helping companies find the talent they need to succeed.

Featured

Recents

Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.

Michael Rubloff

Sep 19, 2026

Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.

Michael Rubloff

Platforms

Niantic Spatial Launches Gaussian Splat Relighting

Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.

Michael Rubloff

Sep 19, 2026

Platforms

Niantic Spatial Launches Gaussian Splat Relighting

Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.

Michael Rubloff

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step

CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.

Michael Rubloff

Sep 18, 2026

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step

CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.

Michael Rubloff

Platforms

fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture

fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.

Michael Rubloff

Sep 18, 2026

Platforms

fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture

fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.

Michael Rubloff

Sep 19, 2026

Babylon.js

Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Michael Rubloff

Sep 19, 2026

Babylon.js

Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.

Michael Rubloff

Sep 19, 2026

Babylon.js

Platforms

Niantic Spatial Launches Gaussian Splat Relighting

Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.

Michael Rubloff

Sep 19, 2026

Niantic Spatial

Platforms

Niantic Spatial Launches Gaussian Splat Relighting

Michael Rubloff

Sep 19, 2026

Niantic Spatial

Platforms

Niantic Spatial Launches Gaussian Splat Relighting

Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.

Michael Rubloff

Sep 19, 2026

Niantic Spatial

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step

CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.

Michael Rubloff

Sep 18, 2026

Corbeau Splat

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step

Michael Rubloff

Sep 18, 2026

Corbeau Splat

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step

CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.

Michael Rubloff

Sep 18, 2026

Corbeau Splat

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.