SIGGRAPH 2024 Program Announced

The upcoming SIGGRAPH conference catalog has been released and the conference will be filled of radiance fields!

The upcoming SIGGRAPH conference catalog has been released and the conference will be filled of radiance fields!

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

SIGGRAPH 2024

The upcoming SIGGRAPH 2024 conference catalog has been released and the conference will be filled of radiance fields!

Radiance Fields will be making up four of the categories this year.

They are:

  1. Fast Radiance Fields

    1. RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting.

    2. BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes

    3. A Hierarchical 3D Gaussian Representation for Real-time Rendering of Very Large Scenes

    4. SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration

    5. 2D Gaussian Splatting for Geometrically Accurate Radiance Fields

    6. StopThePop: Sorted Gaussian Splatting for View-consistent Real-time Rendering

    7. Fast Radiance Fields - Interactive Discussion

  2. NeRFs and Lighting

    1. LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene

    2. NeLT: Object-oriented Neural Light Transfer

    3. NeRF as a Non-distant Environment Emitter in Physics-based Inverse Rendering

    4. 3D Gaussian Splatting With Deferred Reflection

    5. Lite2Relight: 3D-aware Single Image Portrait Relighting

    6. EyeIR: Single Eye Image Inverse Rendering in the Wild

    7. NeRFs and Lighting - Interactive Discussion

  3. Dynamic Radiance Fields

    1. ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering

    2. GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis

    3. Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis

    4. Modeling Ambient Scene Dynamics for Free-view Synthesis

    5. 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes

    6. Controllable Neural Style Transfer for Dynamic Meshes

  4. Radiance Field Processing

    1. A Construct-optimize Approach to Sparse View Synthesis Without Camera Pose

    2. Bilateral Guided Radiance Field Processing

    3. Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids

    4. N-Dimensional Gaussians for Fitting of High Dimensional Functions

    5. Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis

    6. TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction

    7. Radiance Field Processing - Interactive Discussion

There will also be additional radiance field papers sprinkled throughout the week. To take a look at the larger program, check out SIGGRAPH's website. As a reminder, SIGGRAPH will take place in Denver this year and will run from July 28th to August 1st. Reach out if you're going to be attending!

Thumbnail for Gaussian Splatting News episode 12

11:38

Watch · New every Monday

Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

Featured

Recents

Guest Article

Training Gaussian Splats From Renders, Not Photos

Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.

zakons

Nov 11, 2026

Guest Article

Training Gaussian Splats From Renders, Not Photos

Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.

zakons

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Nov 11, 2026

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Platforms

Esri Adds Viewshed and Shadow Cast Analysis to Splats

ArcGIS Maps SDK for JavaScript 5.2 adds Viewshed and Shadow Cast analysis to Gaussian Splat layers, with Esri noting that splat artifacts may show in results.

Michael Rubloff

Nov 11, 2026

Platforms

Esri Adds Viewshed and Shadow Cast Analysis to Splats

ArcGIS Maps SDK for JavaScript 5.2 adds Viewshed and Shadow Cast analysis to Gaussian Splat layers, with Esri noting that splat artifacts may show in results.

Michael Rubloff

Research

Spaghetti Splatting Swaps Gaussian Points for Curves

Spaghetti Splatting replaces Gaussian points with connected curves, matching 3D Gaussian Splatting on general scenes and producing strands ready for simulation.

Michael Rubloff

Nov 11, 2026

Research

Spaghetti Splatting Swaps Gaussian Points for Curves

Spaghetti Splatting replaces Gaussian points with connected curves, matching 3D Gaussian Splatting on general scenes and producing strands ready for simulation.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Nov 11, 2026

Echo-3

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

Michael Rubloff

Nov 11, 2026

Echo-3

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Nov 11, 2026

Echo-3

Platforms

Esri Adds Viewshed and Shadow Cast Analysis to Splats

ArcGIS Maps SDK for JavaScript 5.2 adds Viewshed and Shadow Cast analysis to Gaussian Splat layers, with Esri noting that splat artifacts may show in results.

Michael Rubloff

Nov 11, 2026

Esri

Platforms

Esri Adds Viewshed and Shadow Cast Analysis to Splats

Michael Rubloff

Nov 11, 2026

Esri

Platforms

Esri Adds Viewshed and Shadow Cast Analysis to Splats

ArcGIS Maps SDK for JavaScript 5.2 adds Viewshed and Shadow Cast analysis to Gaussian Splat layers, with Esri noting that splat artifacts may show in results.

Michael Rubloff

Nov 11, 2026

Esri

Research

Spaghetti Splatting Swaps Gaussian Points for Curves

Spaghetti Splatting replaces Gaussian points with connected curves, matching 3D Gaussian Splatting on general scenes and producing strands ready for simulation.

Michael Rubloff

Nov 11, 2026

Spaghetti Splatting

Research

Spaghetti Splatting Swaps Gaussian Points for Curves

Michael Rubloff

Nov 11, 2026

Spaghetti Splatting

Research

Spaghetti Splatting Swaps Gaussian Points for Curves

Spaghetti Splatting replaces Gaussian points with connected curves, matching 3D Gaussian Splatting on general scenes and producing strands ready for simulation.

Michael Rubloff

Nov 11, 2026

Spaghetti Splatting

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.