SIGGRAPH 2024 Program Announced

The upcoming SIGGRAPH conference catalog has been released and the conference will be filled of radiance fields!

The upcoming SIGGRAPH conference catalog has been released and the conference will be filled of radiance fields!

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

SIGGRAPH 2024

The upcoming SIGGRAPH 2024 conference catalog has been released and the conference will be filled of radiance fields!

Radiance Fields will be making up four of the categories this year.

They are:

  1. Fast Radiance Fields

    1. RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting.

    2. BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes

    3. A Hierarchical 3D Gaussian Representation for Real-time Rendering of Very Large Scenes

    4. SMERF: Streamable Memory Efficient Radiance Fields for Real-time Large-scene Exploration

    5. 2D Gaussian Splatting for Geometrically Accurate Radiance Fields

    6. StopThePop: Sorted Gaussian Splatting for View-consistent Real-time Rendering

    7. Fast Radiance Fields - Interactive Discussion

  2. NeRFs and Lighting

    1. LightFormer: Light-oriented Global Neural Rendering in Dynamic Scene

    2. NeLT: Object-oriented Neural Light Transfer

    3. NeRF as a Non-distant Environment Emitter in Physics-based Inverse Rendering

    4. 3D Gaussian Splatting With Deferred Reflection

    5. Lite2Relight: 3D-aware Single Image Portrait Relighting

    6. EyeIR: Single Eye Image Inverse Rendering in the Wild

    7. NeRFs and Lighting - Interactive Discussion

  3. Dynamic Radiance Fields

    1. ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering

    2. GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis

    3. Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis

    4. Modeling Ambient Scene Dynamics for Free-view Synthesis

    5. 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes

    6. Controllable Neural Style Transfer for Dynamic Meshes

  4. Radiance Field Processing

    1. A Construct-optimize Approach to Sparse View Synthesis Without Camera Pose

    2. Bilateral Guided Radiance Field Processing

    3. Rip-NeRF: Anti-aliasing Radiance Fields With Ripmap-encoded Platonic Solids

    4. N-Dimensional Gaussians for Fitting of High Dimensional Functions

    5. Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-based View Synthesis

    6. TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction

    7. Radiance Field Processing - Interactive Discussion

There will also be additional radiance field papers sprinkled throughout the week. To take a look at the larger program, check out SIGGRAPH's website. As a reminder, SIGGRAPH will take place in Denver this year and will run from July 28th to August 1st. Reach out if you're going to be attending!

Featured

Recents

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Oct 1, 2026

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

gsplat avatar

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

Michael Rubloff

Oct 2, 2026

gsplat avatar

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

gsplat avatar

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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