Snap Integrates Gaussian Splatting

Michael Rubloff

Michael Rubloff

Tags

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Snap LensStudio Gaussian Splatting

With the announcement of LensStudio 5.0, the Santa Monica based company, Snap has unveiled support for Gaussian Splatting.

Within the Studio, it’s quite easy to get started by adding a .ply into the Import Asset function inside of the Asset Browser.

It looks like Snap is doing some compression work for you too, so that your .ply isn’t massive. Once it’s been uploaded, you also can see how many Splats are contained in the file.

It’s unclear at this point whether or not Snap supports Spherical Harmonic data.

For those looking to create special effects or customize their scenes further, you can override the default Gaussian Splatting material with a custom one. Here’s how:

  1. Create a new material and shader graph in the Asset Browser panel.

  2. In the shader graph, set the Shader node to Gaussian Splatting mode.

  3. Apply this material to the Gaussian Splatting component.

In Gaussian Splatting mode, two new inputs can be overridden in the Vertex shader stage:

  • Splat Center: This allows you to change the location of the splat.

  • Point Size: This specifies the size of the splat in pixels.

One of the Snap team members has demonstrated some of the additional ways that you can customize a capture.

This might seem a bit inevitable, given that Snap owns PlayCanvas and therefore SuperSplat, which is the leading tool for editing and cleaning up Splats.

This update provides an easy way to go from capture into an interactive way to reach customers using either hyper real or ethereal effects to reach customers through the Snap platform.

You might remember MobileR2L when it released last September and this represents the first new Radiance Field announcement from Snap. The newest version of LensStudio can be downloaded from here.

Featured

Recents

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Aug 17, 2026

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Aug 17, 2026

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Platforms

CG Nomads Adds Houdini 22 Support and Gaussian Splat Baking in GSOPs 3.0.0

GSOPs 3.0.0 adds Houdini 22 support, new nodes for baking Gaussian splats to mesh and volumes, NanoGS decimation, and mip-splatting import for Houdini.

Michael Rubloff

Aug 17, 2026

Platforms

CG Nomads Adds Houdini 22 Support and Gaussian Splat Baking in GSOPs 3.0.0

GSOPs 3.0.0 adds Houdini 22 support, new nodes for baking Gaussian splats to mesh and volumes, NanoGS decimation, and mip-splatting import for Houdini.

Michael Rubloff

Platforms

Scaniverse #SplatYourWorld Challenge Winners Announced

Niantic Spatial names the first Scaniverse #SplatYourWorld Challenge winners, with Hiroto Otsubo's Insta360 X5 capture of Salar de Uyuni taking the Grand Prize.

Michael Rubloff

Aug 12, 2026

Platforms

Scaniverse #SplatYourWorld Challenge Winners Announced

Niantic Spatial names the first Scaniverse #SplatYourWorld Challenge winners, with Hiroto Otsubo's Insta360 X5 capture of Salar de Uyuni taking the Grand Prize.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Aug 17, 2026

360 Gaussian Pro

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

Michael Rubloff

Aug 17, 2026

360 Gaussian Pro

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Aug 17, 2026

360 Gaussian Pro

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Aug 17, 2026

onesplat

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

Michael Rubloff

Aug 17, 2026

onesplat

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Aug 17, 2026

onesplat

Platforms

CG Nomads Adds Houdini 22 Support and Gaussian Splat Baking in GSOPs 3.0.0

GSOPs 3.0.0 adds Houdini 22 support, new nodes for baking Gaussian splats to mesh and volumes, NanoGS decimation, and mip-splatting import for Houdini.

Michael Rubloff

Aug 17, 2026

GSOPs 3.0

Platforms

CG Nomads Adds Houdini 22 Support and Gaussian Splat Baking in GSOPs 3.0.0

Michael Rubloff

Aug 17, 2026

GSOPs 3.0

Platforms

CG Nomads Adds Houdini 22 Support and Gaussian Splat Baking in GSOPs 3.0.0

GSOPs 3.0.0 adds Houdini 22 support, new nodes for baking Gaussian splats to mesh and volumes, NanoGS decimation, and mip-splatting import for Houdini.

Michael Rubloff

Aug 17, 2026

GSOPs 3.0