Sony XYN Launches Spatial Capture Solution with Gaussian Splatting

Sony XYN is finally showing more of their work ahead of NAB.

Sony XYN is finally showing more of their work ahead of NAB.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Sony XYN

The LED volumes and real time rendering engines that drive in camera VFX are hungry for photorealistic 3D environments, but building those environments at the fidelity the camera demands is still expensive, slow, and dependent on skilled 3D artists reconstructing real-world locations by hand. Sony’s answer, announced yesterday at the lead up to NAB Show 2026, is XYN (pronounced “Zin”), a spatial capture solution that turns real world spaces into production quality 3DCG assets using 3D Gaussian Splatting, purpose built for the LED wall pipeline from capture to final display.

Sony has been building toward this for some time. Sony PCL demonstrated NeRF-based virtual production workflows as early as 2024. The XYN platform, first previewed in 2025, is where that R&D has landed as a productized offering. The Spatial Capture Solution, expected to be available to professional customers in the US starting summer 2026, comprises three integrated tools that together cover the full pipeline from on site capture to on wall rendering.

XYN Spatial Scan Navi is the capture front end. A smartphone application that pairs with a Sony Alpha camera and uses AR overlays to guide operators through the spatial capture process. XYN Spatial Scan is the cloud processing backend, where captured data is transformed into high quality 3DGS assets using Sony’s proprietary algorithms. The pipeline produces assets with high resolution, accurate color reproduction, and HDR expression.

The third piece, and the one that distinguishes XYN from general purpose Gaussian splatting tools, is the XYN Spatial Renderer Plugin. This is the component designed explicitly for the LED wall context. It is supposed to feature stable, high quality display regardless of camera distance or angle, HDR support, depth of field adjustment, lighting matching, localized color correction, and CG overlay capabilities. These are the controls that a virtual production DP and VFX supervisor need when integrating a scanned environment with live action elements in real time. A separate plugin for Disguise, one of the dominant media server platforms in LED volume virtual production, has also been announced.

The Gaussian splatting foundation is what makes this technically interesting. Sony’s rendering algorithm uses 3DGS to reproduce the texture and depth of real environments with the parallax accuracy and view dependent appearance that LED volumes require. The advantage over mesh based photogrammetry is the same one the research community has been documenting for years. higher visual fidelity at lower reconstruction cost, with continuous detail that meshes approximate but splats capture natively.

Sony has stated that XYN’s roadmap extends well beyond virtual production. Future plans include gaming, animation, architecture, manufacturing, digital twins, and cultural heritage archiving, with plugins and services designed to integrate with standard 3DGS production tools and game engines. But the initial release is tightly focused on the VP use case.

The XYN Spatial Capture Solution will be exhibited at Sony’s booth (C8401) at NAB Show 2026, April 19-22 in Las Vegas.

Featured

Recents

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

Sep 24, 2026

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

Sep 24, 2026

Spirula Studio

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Michael Rubloff

Sep 24, 2026

Spirula Studio

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

Sep 24, 2026

Spirula Studio

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.