Speedy Deformable 3D Gaussian Splatting: Fast Rendering and Compression of Dynamic Scenes

Speedy Deformable 3D Gaussian Splatting: Fast Rendering and Compression of Dynamic Scenes

Speedy Deformable 3D Gaussian Splatting: Fast Rendering and Compression of Dynamic Scenes

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Teleport Adds Developer Plan With API Access

Teleport has just launched an API.

Michael Rubloff

Oct 31, 2025

Platforms

Teleport Adds Developer Plan With API Access

Teleport has just launched an API.

Michael Rubloff

Oct 31, 2025

Platforms

Teleport Adds Developer Plan With API Access

Teleport has just launched an API.

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Octane Render 2026.1 Beta Released

Gaussian splatting is getting an upgrade in the 2026.1 Beta from OTOY.

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Oct 31, 2025

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Octane Render 2026.1 Beta Released

Gaussian splatting is getting an upgrade in the 2026.1 Beta from OTOY.

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Platforms

Octane Render 2026.1 Beta Released

Gaussian splatting is getting an upgrade in the 2026.1 Beta from OTOY.

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XGRIDS Releases New LCC Studio, LCC Scan, and PortalCam Firmware

Portrait capture and more is here from XGRIDS. Happy Halloween!

Michael Rubloff

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XGRIDS Releases New LCC Studio, LCC Scan, and PortalCam Firmware

Portrait capture and more is here from XGRIDS. Happy Halloween!

Michael Rubloff

Oct 31, 2025

Platforms

XGRIDS Releases New LCC Studio, LCC Scan, and PortalCam Firmware

Portrait capture and more is here from XGRIDS. Happy Halloween!

Michael Rubloff

Platforms

Apple Confirms Personas use Gaussian Splatting

Apple just confirmed they use the radiance field representation.

Michael Rubloff

Oct 30, 2025

Platforms

Apple Confirms Personas use Gaussian Splatting

Apple just confirmed they use the radiance field representation.

Michael Rubloff

Oct 30, 2025

Platforms

Apple Confirms Personas use Gaussian Splatting

Apple just confirmed they use the radiance field representation.

Michael Rubloff