SplatLab Automates 3DGS Research From Prompt to Paper

SplatLab, a NeurIPS 2026 system from UC San Diego, reproduces a published 3D Gaussian splatting baseline, extends it, and writes a paper tied to logged runs.

SplatLab, a NeurIPS 2026 system from UC San Diego, reproduces a published 3D Gaussian splatting baseline, extends it, and writes a paper tied to logged runs.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Splatlab

Before anyone can improve on a published gaussian splatting paper, they usually spend weeks reproducing it. The training schedule and a long list of small implementation details have to match the original before a new idea can be fairly measured against it.

SplatLab, from Seemandhar Jain and Manmohan Chandraker at UC San Diego, hands that entire cycle to a team of software agents. Given a research prompt, a link to a target paper, or no input at all, SplatLab reproduces a published baseline, proposes an extension, trains and tests it, and writes the manuscript. The paper has been accepted at NeurIPS 2026, where the conference listing titles it "Who Wrote This Paper? Autonomous Scientific Discovery for 3DGS Research"

Every candidate idea starts from a reproduction already checked against the original paper's published numbers, built with the group's earlier SPLATIFY system. Candidates then compete in a tournament spread across eight separate pools, ranked on image quality measured from real training runs. A standing critic attacks each survivor with difficult scenes, fewer input views and shifted settings, and docks rating points from any that fail.

SplatLab also links every number in a draft to a logged training run, and a run cannot finish while any claim lacks one. In the authors' ablations, switching that check off left unbacked numbers in all 16 manuscripts.

Across two standard benchmark sets and three new test scenes, SplatLab's manuscripts beat their reproduced targets by 0.18 to 3.78 dB in PSNR. The largest gain came on a nebula scene captured for the paper, an astrophotography case the authors say no prior 3DGS method has addressed. Each run had a 24 to 48 hour wall clock budget, with estimated API costs of $150 to $250.

Three generated manuscripts were accepted as posters at a CVPR 2026 workshop. A blind human reviewer scored five SplatLab papers higher on novelty than five published papers from CVPR and NeurIPS 2025, but lower on soundness and presentation, placing them at borderline against a clear accept for the human work. The authors recommend that papers produced this way be labeled and ship with their experiment logs, and they discourage volume submissions.

SplatLab's code is available on GitHub under the MIT license, and the paper is available now on arXiv.

Featured

Recents

Platforms

Unity Gaussian Splatting v1.1.2 Fixes Orthographic Cameras

Unity Gaussian Splatting v1.1.2 fixes orthographic cameras, loads lower-order spherical harmonics from PLY and SPZ, and fixes a crash on PLY data above 2GB.

Michael Rubloff

Oct 26, 2026

Platforms

Unity Gaussian Splatting v1.1.2 Fixes Orthographic Cameras

Unity Gaussian Splatting v1.1.2 fixes orthographic cameras, loads lower-order spherical harmonics from PLY and SPZ, and fixes a crash on PLY data above 2GB.

Michael Rubloff

Platforms

SuperSplat Editor 3.7 Lets AI Agents Edit Splats

SuperSplat Editor v3.7.0 adds 24 WebMCP tools that let AI agents select, edit, transform and export Gaussian splats with shared undo, plus radial sorting.

Michael Rubloff

Oct 26, 2026

Platforms

SuperSplat Editor 3.7 Lets AI Agents Edit Splats

SuperSplat Editor v3.7.0 adds 24 WebMCP tools that let AI agents select, edit, transform and export Gaussian splats with shared undo, plus radial sorting.

Michael Rubloff

Platforms

Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats

Arnold for Maya 5.6.4 lets any shader, such as aiStandardSurface or a toon shader, drive a Gaussian splat, and adds an Imager Shader and a faster viewport.

Michael Rubloff

Oct 26, 2026

Platforms

Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats

Arnold for Maya 5.6.4 lets any shader, such as aiStandardSurface or a toon shader, drive a Gaussian splat, and adds an Imager Shader and a faster viewport.

Michael Rubloff

Platforms

Tommy Oshima's Splat Dissolve V4.5 Adds Up to Four Lights

Splat Dissolve V4.5 adds up to four lights to the free browser tool, each lighting Gaussian splats, casting lens flares and god rays, or both, in MP4 renders.

Michael Rubloff

Oct 26, 2026

Platforms

Tommy Oshima's Splat Dissolve V4.5 Adds Up to Four Lights

Splat Dissolve V4.5 adds up to four lights to the free browser tool, each lighting Gaussian splats, casting lens flares and god rays, or both, in MP4 renders.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Unity Gaussian Splatting v1.1.2 Fixes Orthographic Cameras

Unity Gaussian Splatting v1.1.2 fixes orthographic cameras, loads lower-order spherical harmonics from PLY and SPZ, and fixes a crash on PLY data above 2GB.

Michael Rubloff

Oct 26, 2026

UnityGaussianSplatting

Platforms

Unity Gaussian Splatting v1.1.2 Fixes Orthographic Cameras

Michael Rubloff

Oct 26, 2026

UnityGaussianSplatting

Platforms

Unity Gaussian Splatting v1.1.2 Fixes Orthographic Cameras

Unity Gaussian Splatting v1.1.2 fixes orthographic cameras, loads lower-order spherical harmonics from PLY and SPZ, and fixes a crash on PLY data above 2GB.

Michael Rubloff

Oct 26, 2026

UnityGaussianSplatting

Platforms

SuperSplat Editor 3.7 Lets AI Agents Edit Splats

SuperSplat Editor v3.7.0 adds 24 WebMCP tools that let AI agents select, edit, transform and export Gaussian splats with shared undo, plus radial sorting.

Michael Rubloff

Oct 26, 2026

PlayCanvas

Platforms

SuperSplat Editor 3.7 Lets AI Agents Edit Splats

Michael Rubloff

Oct 26, 2026

PlayCanvas

Platforms

SuperSplat Editor 3.7 Lets AI Agents Edit Splats

SuperSplat Editor v3.7.0 adds 24 WebMCP tools that let AI agents select, edit, transform and export Gaussian splats with shared undo, plus radial sorting.

Michael Rubloff

Oct 26, 2026

PlayCanvas

Platforms

Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats

Arnold for Maya 5.6.4 lets any shader, such as aiStandardSurface or a toon shader, drive a Gaussian splat, and adds an Imager Shader and a faster viewport.

Michael Rubloff

Oct 26, 2026

Autodesk gaussian splatting

Platforms

Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats

Michael Rubloff

Oct 26, 2026

Autodesk gaussian splatting

Platforms

Arnold for Maya 5.6.4 Puts Any Shader on Gaussian Splats

Arnold for Maya 5.6.4 lets any shader, such as aiStandardSurface or a toon shader, drive a Gaussian splat, and adds an Imager Shader and a faster viewport.

Michael Rubloff

Oct 26, 2026

Autodesk gaussian splatting

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.