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Breakdowns of new papers and techniques pushing radiance field reconstruction, rendering, and compression forward.
Research
NVIDIA Foundation4D predicts depth, 3D objects, occupancy, and Gaussian splats from multi-camera driving video in one model, with a 1,253-clip benchmark.
Oct 24, 2026
SplatLab, a NeurIPS 2026 system from UC San Diego, reproduces a published 3D Gaussian splatting baseline, extends it, and writes a paper tied to logged runs.
SwitchSplat splits Gaussian splatting scenes into a static base and switchable on/off object slots, rendering state combinations never seen during capture.
Oct 22, 2026
MLP Splatting from Imperial College London swaps Gaussians for small neural primitives that align with objects, and its code is now out under an MIT license.
Oct 16, 2026
ChronoFuseGS from TU Wien merges separately trained Gaussian splatting captures of a changing site into one model and highlights changes at sub-object detail.
Oct 3, 2026
aussian Light Transport fits global illumination as a mixture of 13D Gaussians, training 10 to 23 times faster than Neural Radiosity in a few megabytes.
Sep 14, 2026
KISS-GS is a modular 3DGS compression pipeline from Fraunhofer HHI that cuts scenes from 738 MB to 3.2 MB, decoded with nothing but ordinary browser images.
Aug 31, 2026
One foam to rule them all.
Apr 29, 2026
Radiance field reconstruction just got stronger.
Jan 25, 2026
A new radiance field representation has just been published!
Dec 4, 2025
Another new Radiance Field representation has been published.
May 27, 2025
DBS is a new radiance field representation that carries some big advantages over 3DGS.
May 13, 2025
NVIDIA has published a paper greatly helping detail recovery thanks to Generative AI.
Mar 24, 2025
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