Splatrograph: API for Gaussian Splatting

Michael Rubloff

Michael Rubloff

Splatrograph

From Bologna, Italy, a single M4 Macbook Mini is quietly reconstructing moments in time through a platform called Splatrograph, created by Mazeyar Moeini. Splatrograph is a lightweight but capable API that turns a set of images into lifelike 3D through the radiance field representation, 3D Gaussian Splatting

No COLMAP setup, no configuring Microsoft Visual Studio or pesky CUDA drivers. Just 2D in, 3D out. 

Splatrograph is built to be approachable. You don’t need to know the details of sparse point triangulation or view-dependent rendering to get started. If you’ve got a folder of images (say, of a banana), structure it like this:

banana.zip
└── images
	├── image1.jpg
	├── image2.jpg
	└── 
banana.zip
└── images
	├── image1.jpg
	├── image2.jpg
	└── 
banana.zip
└── images
	├── image1.jpg
	├── image2.jpg
	└── 
banana.zip
└── images
	├── image1.jpg
	├── image2.jpg
	└── 

To run Splatrograph, it’s a simple command:

curl -X POST -F "file=@banana.zip" https://splatro.ngrok.io/run-full-pipeline/
curl -X POST -F "file=@banana.zip" https://splatro.ngrok.io/run-full-pipeline/
curl -X POST -F "file=@banana.zip" https://splatro.ngrok.io/run-full-pipeline/
curl -X POST -F "file=@banana.zip" https://splatro.ngrok.io/run-full-pipeline/

The maximum upload size for COLMAP is 40MB for now, so you might want to downsample or pick your input images carefully. 

Once the captures have been aligned with COLMAP, Splatrograph runs Arthur Brussee’s Brush under the hood, which is the best way to train 3DGS on a non NVIDIA device. The maximum upload size for Brush is 230mb currently. A short while later, you will receive a command that when copied and ran will download your ply file.

Mazeyar mentioned that his favorite feature is how the output from COLMAP including animations from Brush streams directly to the user’s terminal, just like it would if running locally. This makes debugging and watching the progress seamless.

As for the future of Splatrograph, Mazeyar plans to keep the API as cheap and accessible as possible. He also aims to support various radiance field representations such as NeRFs, RadFoam, EVER, and SVRaster. However, he anticipates that sponsorships and eventually investors will be necessary to build an enterprise worthy API. 

Splatrograph is currently free to use and can be accessed on their website. If you have any questions you can reach out to Mazeyar on his website mazeyar.com

Featured

Recents

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

SplatCapture 3.0.0 Adds Spline Capture

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22