SuperSplat 1.6 Released

A new feature has arrived for the popular 3DGS Editor.

A new feature has arrived for the popular 3DGS Editor.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

SuperSplat

SuperSplat, the popular Radiance Field editor for 3DGS by PlayCanvas, released version 1.6 yesterday, introducing an exciting new feature: the ability to transform and translate individual splats. This means users can now select an object or a specific area within a scene and move it to a new position. In a sample video, PlayCanvas showcases one of the standard Radiance Field datasets, demonstrating the movement of two Pringles cans from one part of the table to another.

This new feature offers great potential, especially when paired with SuperSplat’s capability to add as many .ply files as your device can handle. With this flexibility, creating larger and more complex scenes has become even easier.

Yesterday on The View Dependent Podcast, my co-host MrNeRF and I spoke with Will Eastcott, CEO of PlayCanvas and SuperSplat. We had a great discussion about the platform, its features, and what the community has accomplished with it.

For those wondering, SuperSplat remains free to use and is also MIT-licensed, making it commercially viable and open to contributions. The editor can be accessed here.

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Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

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John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

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John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

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Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Michael Rubloff

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News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

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News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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