SuperSplat Adds XGRIDS .lcc Support

SuperSplat's latest update now supports XGRIDS native file format.

SuperSplat's latest update now supports XGRIDS native file format.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

XGRIDS SuperSplat

SuperSplat, the popular gaussian splatting editor and publishing platform, just released version 2.12, and it’s an exciting update, particularly for users of XGRIDS devices.

This is because the newest version features full support for XGRIDS’ native .lcc format, which dramatically improves interoperability between the two platforms. XGRIDS captures, known for their large capture sizes, can now be imported into SuperSplat for editing and distribution. The platform reads all relevant components, including .lcc, index.bin, data.bin, and shcoef.bin (if available) and uses a level of detail system capped at around 20 million splats by default.

This integration marks a major step toward streamlining how creators move between capture and publishing tools, especially as both ecosystems continue to grow around Gaussian splatting.

Beyond the XGRIDS integration, SuperSplat v2.12 includes several improvements aimed at stability, precision, and usability. The platform’s video recording pipeline has been optimized for faster exports, and a new flood select tool has been introduced to make editing and cleanup more intuitive.

Rendering has also received a notable upgrade. SuperSplat now supports floating point render targets (RGBAF16) instead of the previous RGBA8 format, addressing color degradation issues that could appear in certain lighting conditions. While the new mode is slightly heavier on memory and performance, it offers a clear boost in visual accuracy, especially for scenes with subtle tonal shifts or HDR sources. The feature is enabled by default but can be toggled in settings.

Other fixes and refinements include improved behavior on touch devices, more consistent pose movement, and better mouse input handling, all contributing to a smoother authoring experience.

SuperSplat remains free to use and can be accessed directly from their website.

Featured

Recents

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Platforms

Gauzilla Pro Adds BIM Import, Overlaying Design Models on 4D Gaussian Splat Time-Lapses

Gauzilla Pro adds BIM import, overlaying design models on as-built Gaussian splats across its 4D time-lapse and rendering the scenes with AI-enhanced imaging.

Michael Rubloff

Oct 14, 2026

Platforms

Gauzilla Pro Adds BIM Import, Overlaying Design Models on 4D Gaussian Splat Time-Lapses

Gauzilla Pro adds BIM import, overlaying design models on as-built Gaussian splats across its 4D time-lapse and rendering the scenes with AI-enhanced imaging.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Arrival Space

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Michael Rubloff

Oct 14, 2026

Arrival Space

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Arrival Space

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.