Tag
Unreal Engine
23 articles
Epic Games' Unreal Engine has become a primary integration target for radiance field workflows in virtual production, real-time visualization, and game development. Multiple third-party plugins now bring radiance field rendering into Unreal Engine 5, including Volinga, Atlux, and others.
XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1
XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.
Michael Rubloff
Sep 1, 2026

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1
XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.
Michael Rubloff

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1
XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.
Michael Rubloff
Sep 1, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4
Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.
Michael Rubloff
Aug 10, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4
Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.
Michael Rubloff

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4
Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.
Michael Rubloff
Aug 10, 2026

Platforms
Volinga Adds 4D Gaussian Splatting to Unreal Engine
Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.
Michael Rubloff
Jul 24, 2026

Platforms
Volinga Adds 4D Gaussian Splatting to Unreal Engine
Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.
Michael Rubloff

Platforms
Volinga Adds 4D Gaussian Splatting to Unreal Engine
Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.
Michael Rubloff
Jul 24, 2026

Platforms
SplatCapture 3.0.0 Adds Spline Capture
SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.
Michael Rubloff
Jul 17, 2026
Platforms
SplatCapture 3.0.0 Adds Spline Capture
SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.
Michael Rubloff
Platforms
SplatCapture 3.0.0 Adds Spline Capture
SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.
Michael Rubloff
Jul 17, 2026
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