Tag

Unreal Engine

23 articles

Epic Games' Unreal Engine has become a primary integration target for radiance field workflows in virtual production, real-time visualization, and game development. Multiple third-party plugins now bring radiance field rendering into Unreal Engine 5, including Volinga, Atlux, and others.

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

XGRIDS Logo

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.

Michael Rubloff

Sep 1, 2026

XGRIDS Logo

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.

Michael Rubloff

XGRIDS Logo

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.

Michael Rubloff

Sep 1, 2026

XGRIDS Logo

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4

Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.

Michael Rubloff

Aug 10, 2026

Esri

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4

Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.

Michael Rubloff

Esri

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4

Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.

Michael Rubloff

Aug 10, 2026

Esri

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Volinga 4D Gaussian Splatting

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Load More