Tag
Unreal Engine
23 articles
Epic Games' Unreal Engine has become a primary integration target for radiance field workflows in virtual production, real-time visualization, and game development. Multiple third-party plugins now bring radiance field rendering into Unreal Engine 5, including Volinga, Atlux, and others.
Platforms
WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5
WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.
Michael Rubloff
Oct 9, 2026

Platforms
WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5
WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.
Michael Rubloff

Platforms
WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5
WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.
Michael Rubloff
Oct 9, 2026

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views
XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.
Michael Rubloff
Sep 23, 2026

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views
XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.
Michael Rubloff

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views
XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.
Michael Rubloff
Sep 23, 2026

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1
XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.
Michael Rubloff
Sep 1, 2026

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1
XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.
Michael Rubloff

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1
XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.
Michael Rubloff
Sep 1, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4
Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.
Michael Rubloff
Aug 10, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4
Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.
Michael Rubloff

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4
Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.
Michael Rubloff
Aug 10, 2026

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