Tag

World Labs

22 articles

World Labs is a generative 3D startup co-founded by Ben Mildenhall, building foundation models for 3D scene generation. The company's outputs have been deeply intertwined with radiance field representations, and World Labs has been a frequent subject of community attention since its founding.

Platforms

Spark v2.2.0 Adds Faster LoD Traversal, Rust Decoders

v2.2.0 adds an experimental faster LoD splat traversal algorithm, replaces JavaScript splat decoders with Rust ones, and reports up to 20% faster sorting.

Michael Rubloff

Sep 14, 2026

Spark

Platforms

Spark v2.2.0 Adds Faster LoD Traversal, Rust Decoders

v2.2.0 adds an experimental faster LoD splat traversal algorithm, replaces JavaScript splat decoders with Rust ones, and reports up to 20% faster sorting.

Michael Rubloff

Spark

Platforms

Spark v2.2.0 Adds Faster LoD Traversal, Rust Decoders

v2.2.0 adds an experimental faster LoD splat traversal algorithm, replaces JavaScript splat decoders with Rust ones, and reports up to 20% faster sorting.

Michael Rubloff

Sep 14, 2026

Spark

Platforms

World Labs Announces New World Model, Atlas

World Labs has announced Atlas, an omni world model that reconstructs scenes as 3D Gaussian splats and generates 1440p video, now entering early access.

Michael Rubloff

Sep 1, 2026

Atlas World Labs

Platforms

World Labs Announces New World Model, Atlas

World Labs has announced Atlas, an omni world model that reconstructs scenes as 3D Gaussian splats and generates 1440p video, now entering early access.

Michael Rubloff

Atlas World Labs

Platforms

World Labs Announces New World Model, Atlas

World Labs has announced Atlas, an omni world model that reconstructs scenes as 3D Gaussian splats and generates 1440p video, now entering early access.

Michael Rubloff

Sep 1, 2026

Atlas World Labs

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.

Michael Rubloff

Sep 1, 2026

XGRIDS Logo

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.

Michael Rubloff

XGRIDS Logo

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.

Michael Rubloff

Sep 1, 2026

XGRIDS Logo

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

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