Three.js-based implemetation, GaussianSplats3D adds 2DGS Support

Michael Rubloff

Michael Rubloff

Jul 16, 2024

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
GaussianSplats3D
GaussianSplats3D

Mark Kellogg has been hard at work implementing new features and functionalities into his Three.js-based implementation of Gaussian Splatting, GaussianSplats3D. With the release of version 0.4.3, he has officially added 2DGS support.

This has been a long time coming, with the PR officially added three weeks ago. Updates continued to pour in and were officially merged into the codebase late yesterday.

The new 2DGS mode flag can be activated with the splatRenderMode parameter. There are two options: ThreeD and TwoD. The features of both are self-explanatory, with ThreeD using 3DGS and TwoD utilizing 2DGS. The 2DGS method originates from SurfSplatting.

As a reminder, 2DGS will be presented at the rapidly upcoming SIGGRAPH in Denver. If you're attending, please reach out to me!

Additional items added in the release are as follows:

  • Support for 2D Gaussian splatting scenes: SurfSplatting, activate with the Viewer parameter splatRenderMode: GaussianSplats3D.SplatRenderMode.TwoD

  • Fixed rendering bug with spherical harmonics in scenes with a large number of splats

  • Fixed scaling bug with spherical harmonics

  • Properly applied scene opacity and visibility when the scene is loaded

  • Fixed bug where a call to remove the splat scene would never complete if there was only one splat scene loaded

  • Fixed double dispose() call in Viewer.removeSplatScene()

  • Added Viewer.removeSplatScenes()

Earlier in May, Kellogg added support for 1st and 2nd degree spherical harmonics. He also provided more information about the limits on the number of splats that can be rendered, which depend mainly on the degree of spherical harmonics desired. Those limits are:

  • 0: 16,000,000

  • 1st Degree: 11,000,000

  • 2nd Degree: 8,000,000

There's still more on the roadmap for GaussianSplats3D, including support for very large scenes (streaming sections and LOD). To get started with GaussianSplats3D, head to its GitHub page.

Featured

Recents

Featured

Platforms

Kiri Engine 3.13 unveils "High Quality Gaussian Splatting"

Improvements across the board have arrived for Kiri Engine

Michael Rubloff

Jan 21, 2025

Platforms

Kiri Engine 3.13 unveils "High Quality Gaussian Splatting"

Improvements across the board have arrived for Kiri Engine

Michael Rubloff

Jan 21, 2025

Platforms

Kiri Engine 3.13 unveils "High Quality Gaussian Splatting"

Improvements across the board have arrived for Kiri Engine

Michael Rubloff

Platforms

Reflct Launches Open Beta with New Features and Updates

The 3DGS viewer is now in open beta, with some awesome features!

Michael Rubloff

Jan 19, 2025

Platforms

Reflct Launches Open Beta with New Features and Updates

The 3DGS viewer is now in open beta, with some awesome features!

Michael Rubloff

Jan 19, 2025

Platforms

Reflct Launches Open Beta with New Features and Updates

The 3DGS viewer is now in open beta, with some awesome features!

Michael Rubloff

Platforms

V-Ray Expands Gaussian Splatting Support to Cinema 4D

V Ray continues to add support to additional platforms with 3DGS.

Michael Rubloff

Jan 16, 2025

Platforms

V-Ray Expands Gaussian Splatting Support to Cinema 4D

V Ray continues to add support to additional platforms with 3DGS.

Michael Rubloff

Jan 16, 2025

Platforms

V-Ray Expands Gaussian Splatting Support to Cinema 4D

V Ray continues to add support to additional platforms with 3DGS.

Michael Rubloff

Platforms

OTOY OctaneRender 2026.1 Alpha features Gaussian Splatting

Another industry heavyweight is bringing a path traced 3DGS and Neural Radiance Caching to their 2026.1 Alpha.

Michael Rubloff

Jan 15, 2025

Platforms

OTOY OctaneRender 2026.1 Alpha features Gaussian Splatting

Another industry heavyweight is bringing a path traced 3DGS and Neural Radiance Caching to their 2026.1 Alpha.

Michael Rubloff

Jan 15, 2025

Platforms

OTOY OctaneRender 2026.1 Alpha features Gaussian Splatting

Another industry heavyweight is bringing a path traced 3DGS and Neural Radiance Caching to their 2026.1 Alpha.

Michael Rubloff