VRChat Gaussian Splatting v4 Adds LOD Pyramid

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
VRC 3DGS

Mykhailo Moroz has released version 4 of his open source VRChat gaussian splatting system, a Unity importer and Udon driven renderer that adds an import time level of detail pyramid and a per platform splat budget, capping the total live Gaussian count against a per target platform ceiling so that scenes on the order of tens of millions of splats can be walked through in real time inside VRChat.

The importer now runs in two modes. The default LOD mode builds a single combined object alongside a downsampled LOD pyramid, then renders per chunk detail against a scene wide per platform splat budget. The platform ingests both .ply and Niantic's .spz. This is the latest evolution of his work with gaussian splatting in VRChat.

The shipped example world, "Huge City Splat," runs at roughly 85 million splats, which is massive. It's the largest figure concretely demonstrated, and the basis for the project's framing of ~100M scale scenes. The problem of thinning, block division, and LOD generation to fit a large capture into VRChat's budget, is one others in the ecosystem have approached from a different angle. VoxelKei's Spatialograph Maker toolkit, behind the grand prize winning world covered earlier, already performs PLY conversion, thinning, block division, and LOD generation for VRChat, and Moroz's system now folds that class of work into an open source importer and renderer.

The importer builds on aras-p's PLY importer and Niantic's spz, a heavily modified version of lambdalemon's splats, and d4rkpl4y3r's radix/prefix-sum trick. Animated, 4D Gaussian splatting stays on the roadmap. VRChat remains one of the more compelling ways to interact with gaussian splatting content. Despite VRChat not featuring native support yet, it's a great way to experience splats. It is available here.

Featured

Recents

KIRI Engine Adds Real-Time Relighting and Eevee Mesh Shadows in 3DGS Render 5.1.0

3DGS Render 5.1.0 adds real-time relighting and Eevee mesh-shadow support to KIRI Engine's Blender add-on, alongside Blender 5.2 support and a duplication fix.

Michael Rubloff

Aug 28, 2026

KIRI Engine Adds Real-Time Relighting and Eevee Mesh Shadows in 3DGS Render 5.1.0

3DGS Render 5.1.0 adds real-time relighting and Eevee mesh-shadow support to KIRI Engine's Blender add-on, alongside Blender 5.2 support and a duplication fix.

Michael Rubloff

Platforms

MultiSet AI: Gaussian Splats as Native VPS Map Input

GPS fails indoors. Visual Positioning Systems localize from camera images against a prebuilt map — and MultiSet AI takes Gaussian splats as native map input.

Michael Rubloff

Aug 27, 2026

Platforms

MultiSet AI: Gaussian Splats as Native VPS Map Input

GPS fails indoors. Visual Positioning Systems localize from camera images against a prebuilt map — and MultiSet AI takes Gaussian splats as native map input.

Michael Rubloff

Nodeconnector Releases a Free Gaussian Splat Cleanup HDA for Houdini 22

Nodeconnector's Gaussian Splat Cleanup HDA is a free modular Houdini 22 SOP that removes duplicates, floaters, alpha noise and hue outliers, and fills holes.

Michael Rubloff

Aug 26, 2026

Nodeconnector Releases a Free Gaussian Splat Cleanup HDA for Houdini 22

Nodeconnector's Gaussian Splat Cleanup HDA is a free modular Houdini 22 SOP that removes duplicates, floaters, alpha noise and hue outliers, and fills holes.

Michael Rubloff

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Splatlight adds a scene generator to its Blender add-on, rendering auto-generated camera rigs and feeding known poses to a splat trainer with no COLMAP solve.

Michael Rubloff

Aug 25, 2026

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Splatlight adds a scene generator to its Blender add-on, rendering auto-generated camera rigs and feeding known poses to a splat trainer with no COLMAP solve.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

KIRI Engine Adds Real-Time Relighting and Eevee Mesh Shadows in 3DGS Render 5.1.0

3DGS Render 5.1.0 adds real-time relighting and Eevee mesh-shadow support to KIRI Engine's Blender add-on, alongside Blender 5.2 support and a duplication fix.

Michael Rubloff

Aug 28, 2026

KIRI Engine Adds Real-Time Relighting and Eevee Mesh Shadows in 3DGS Render 5.1.0

Michael Rubloff

Aug 28, 2026

KIRI Engine Adds Real-Time Relighting and Eevee Mesh Shadows in 3DGS Render 5.1.0

3DGS Render 5.1.0 adds real-time relighting and Eevee mesh-shadow support to KIRI Engine's Blender add-on, alongside Blender 5.2 support and a duplication fix.

Michael Rubloff

Aug 28, 2026

Platforms

MultiSet AI: Gaussian Splats as Native VPS Map Input

GPS fails indoors. Visual Positioning Systems localize from camera images against a prebuilt map — and MultiSet AI takes Gaussian splats as native map input.

Michael Rubloff

Aug 27, 2026

Multiset AI

Platforms

MultiSet AI: Gaussian Splats as Native VPS Map Input

Michael Rubloff

Aug 27, 2026

Multiset AI

Platforms

MultiSet AI: Gaussian Splats as Native VPS Map Input

GPS fails indoors. Visual Positioning Systems localize from camera images against a prebuilt map — and MultiSet AI takes Gaussian splats as native map input.

Michael Rubloff

Aug 27, 2026

Multiset AI

Nodeconnector Releases a Free Gaussian Splat Cleanup HDA for Houdini 22

Nodeconnector's Gaussian Splat Cleanup HDA is a free modular Houdini 22 SOP that removes duplicates, floaters, alpha noise and hue outliers, and fills holes.

Michael Rubloff

Aug 26, 2026

Nodeconnector

Nodeconnector Releases a Free Gaussian Splat Cleanup HDA for Houdini 22

Michael Rubloff

Aug 26, 2026

Nodeconnector

Nodeconnector Releases a Free Gaussian Splat Cleanup HDA for Houdini 22

Nodeconnector's Gaussian Splat Cleanup HDA is a free modular Houdini 22 SOP that removes duplicates, floaters, alpha noise and hue outliers, and fills holes.

Michael Rubloff

Aug 26, 2026

Nodeconnector