Warpgate Labs Releases RSR, a Native D3D12 Viewer for 3DGS

A native Windows viewer built on Direct3D 12 and OpenXR, with GPU radix sorting, DLSS, and .sog support.

A native Windows viewer built on Direct3D 12 and OpenXR, with GPU radix sorting, DLSS, and .sog support.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Rapid Splat Renderer

Most of the ways people view Gaussian Splatting scenes today involve some kind of intermediary. A web browser. A Unity or Unreal plugin. A Python script wrapping a research rasterizer. Each adds its own overhead, its own abstraction layer, its own set of compromises. RSR, a new viewer from Warpgate Labs skips all of it to write a native Windows app in C++ against Direct3D 12, talk to VR headsets through OpenXR directly, and keeps the entire rendering pipeline on the GPU.

RSR loads standard .ply files and PlayCanvas .sog compressed files (which run 15-20x smaller than raw PLY), renders with full spherical harmonics up to order 3, and sorts splats by depth using a GPU radix sort, without any CPU round trips for ordering. On NVIDIA RTX cards, it optionally layers on DLSS Super Resolution with multiple upsampling modes including DLAA, so you can push resolution without the proportional performance hit. Version 0.7.0, which followed a day after the initial public release, also added support for compressed PLY files, rounding out format coverage.

Additionally, any OpenXR compatible headset works. Toggle VR with a keypress and you’re in the scene with controller based movement and snap turning. There’s no engine bootstrapping, no project setup, or import step. Buffered background loading lets you traverse a folder of scenes without waiting for each one to fully load. You can flip through captures the way you’d scrub through a gallery. The app launches with either a file browser or direct path arguments, so it fits into both casual use and scripted pipelines. Initial camera framing in v0.7.0 was improved to handle scenes with outlier splats, so you don’t open a file and find yourself staring at a dot a kilometer away.

RSR is free for personal and non-commercial use, with commercial licensing available separately. It’s Windows only, requires a D3D12-capable GPU, and DLSS needs an RTX card. There’s no source code, this is a compiled binary release, but the v0.6 and v0.7 builds are up on GitHub now.

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SpAItial Echo-3 & Apple Event 4D Splat Rig | Gaussian Splatting News

Episode 11 · Nov 2, 2026

Spatial AI launched Echo 3, a world model and iPhone capture app that turns a few minutes of video into a metric-scale Gaussian splat, mesh and point cloud.

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MipMap Makes Gaussian Splats Walkable in Desktop 3.3

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Gaussian Splat Patch Turns Blender Meshes into Splats

Gaussian Splat Patch 0.2.0 converts Blender meshes into Gaussian splats with no training, baking materials in Cycles under three lighting modes, one scan-lit.

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Nov 5, 2026

Gaussian Splat Patch Turns Blender Meshes into Splats

Gaussian Splat Patch 0.2.0 converts Blender meshes into Gaussian splats with no training, baking materials in Cycles under three lighting modes, one scan-lit.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

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News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

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News

Insta360 Launches a Spatial Capture Challenge

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News

Insta360 Launches a Spatial Capture Challenge

Insta360 opens the Spatial Capture Challenge for X5 and X6 owners, with $3,500 in prizes for Gaussian splat scenes made in Spatial Capture through December 20.

Michael Rubloff

Nov 6, 2026

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Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

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StarlightGS

Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

Michael Rubloff

Nov 6, 2026

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Platforms

StarLightGS Relights Gaussian Splats Inside Unreal Engine

StarLightGS is an open-source plugin for Unreal Engine 5.7 and newer that renders Gaussian splats into the GBuffer so the engine's own lights relight them.

Michael Rubloff

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Platforms

MipMap Makes Gaussian Splats Walkable in Desktop 3.3

MipMap Desktop 3.3 adds a Gaussian splatting Walk Mode, scale calibration and geographic-coordinate measurement, plus direct uploads to SuperSplat via API key.

Michael Rubloff

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Platforms

MipMap Makes Gaussian Splats Walkable in Desktop 3.3

Michael Rubloff

Nov 6, 2026

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MipMap Makes Gaussian Splats Walkable in Desktop 3.3

MipMap Desktop 3.3 adds a Gaussian splatting Walk Mode, scale calibration and geographic-coordinate measurement, plus direct uploads to SuperSplat via API key.

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Gaussian Splatting News on YouTube

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.