XGRIDS Launches Lixel CyberColor Studio 1.7

XGRIDS LCC Studio is getting a major upgrade.

XGRIDS LCC Studio is getting a major upgrade.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Tags

LCC Studio 1.7

Spatial computing company XGRIDS has officially released Lixel CyberColor Studio v1.7.0 (LCC), marking the commercial debut of what it describes as the first SLAM-based Gaussian Splatting software suite optimized for enterprise use. After months of beta testing across architecture, robotics, gaming, and heritage preservation sectors, LCC Studio is now available globally in two editions, with features designed for rapid 3D environment capture, editing, and visualization.

LCC combines the Radiance Field method, 3D Gaussian Splatting with XGRIDS‘ proprietary Multi-SLAM technology. It’s an approach that fuses LiDAR and RGB data to create high-fidelity, photorealistic digital twins. The company says the latest version can automatically turn 10 minutes of spatial scanning into a complete 3D model in under two hours, while producing significantly smaller files, roughly 12% the size of equivalent datasets generated through traditional pipelines. Having used XGRIDS scanners, you can cover a massive area in ten minutes.

“With LCC Studio, we’re democratizing access to advanced spatial computing tools that were previously limited to specialized technical teams,” said Kaiyong Zhao, CEO of XGRIDS.

Tools for a Growing Range of Use Cases

As adoption of real-time 3D and digital twins continues to expand, XGRIDS is positioning LCC as a versatile solution, releasing pre-configured modules for eight verticals:

  • Architecture & Construction (as-built documentation and site measurement)

  • Real Estate (virtual property walkthroughs)

  • Industrial Digitization (digital twins for process optimization)

  • Facility Inspection (for compliance and maintenance planning)

  • Robotics & Embodied AI (navigation and spatial awareness)

  • Cultural Heritage (high-fidelity preservation and remote access)

  • Entertainment & Gaming (environment asset generation)

  • Education (interactive, spatially rich learning environments)

LCC Studio is available in Basic and Premium versions. The Premium tier adds some exciting new features such as a Revit integration, aerial-ground map fusion, developer SDKs, and tools for spatial recognition and analysis. These are features that are particularly relevant for users looking to integrate LCC with existing BIM workflows or enterprise applications. For me, I am most excited about the new map fusion, which allows users to add supplementary data types, like a drone or mirrorless camera.

Technical Upgrades in v1.7.0

Key improvements in this release include:

  • Pro Measurements: A new feature allowing centimeter measurements within 3D environments.

  • Advanced Map Fusion: The ability to combine drone based aerial scans with ground-level data, resulting in continuous top to bottom spatial models.

  • Cloud Publishing: One click publishing with custom URLs and access controls, simplifying review and collaboration workflows.

  • Developer Platform: Expanded documentation, code examples, and SDKs aimed at easing enterprise adoption and integration.

System requirements remain accessible for most professionals working in 3D: the platform runs on Windows 10/11 with recommended specs including an Intel i7 8700K CPU, NVIDIA RTX 3070 GPU, and at least 64GB of RAM.

“Our pricing structure enables both small studios and large enterprises to scale their use of LCC based on what they actually need,” said Sunny Liao, Director of Global Sales at XGRIDS.

This release arrives at a time when demand for efficient 3D modeling tools is rapidly increasing driven in large part by 3D Gaussian Splatting and other Radiance Field representations. As industries push into real time visualization, simulation, and XR applications, XGRIDS’ integration of SLAM with 3D Gaussian Splatting is helping to move the technology further into mainstream professional use.

With the launch of LCC Studio 1.7, XGRIDS is attempting to shape the early standards of commercial Gaussian Splatting workflows. Whether this approach gains wide adoption will likely depend on how seamlessly it integrates into the existing toolchains of industries already familiar with point clouds, mesh-based modeling, and photogrammetry.

Lixel CyberColor Studio v1.7.0 is available now through XGRIDS’ website. For enterprise inquiries, please reach out to me.

Featured

Recents

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Nov 3, 2026

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Platforms

SculptForge Trains Gaussian Splats From Phone Video

SculptForge 0.9.0 adds local Gaussian splat training from phone video or photos using Brush and COLMAP, plus one-click conversion of splats to sculptable quads.

Michael Rubloff

Nov 2, 2026

Platforms

SculptForge Trains Gaussian Splats From Phone Video

SculptForge 0.9.0 adds local Gaussian splat training from phone video or photos using Brush and COLMAP, plus one-click conversion of splats to sculptable quads.

Michael Rubloff

Platforms

OctaneRender 2027.1 Beta 1 Speeds Up Gaussian Splats

OTOY says its lab tests show OctaneRender 2027.1 Beta 1 rendering Gaussian splats up to 3.8x faster on macOS, with more noise and no 2026.1 compatibility mode.

Michael Rubloff

Nov 1, 2026

Platforms

OctaneRender 2027.1 Beta 1 Speeds Up Gaussian Splats

OTOY says its lab tests show OctaneRender 2027.1 Beta 1 rendering Gaussian splats up to 3.8x faster on macOS, with more noise and no 2026.1 compatibility mode.

Michael Rubloff

Platforms

3D Tiles Splat Plugin v0.3.1 Adds Uncompressed glTF

3D-Tiles-RendererJS-3DGS-Plugin v0.3.1 streams uncompressed KHR_gaussian_splatting glTF tiles alongside SPZ ones, with SH0-SH3 color and Web Worker conversion.

Michael Rubloff

Nov 1, 2026

Platforms

3D Tiles Splat Plugin v0.3.1 Adds Uncompressed glTF

3D-Tiles-RendererJS-3DGS-Plugin v0.3.1 streams uncompressed KHR_gaussian_splatting glTF tiles alongside SPZ ones, with SH0-SH3 color and Web Worker conversion.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Nov 3, 2026

Unity Gaussian Splatting

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Michael Rubloff

Nov 3, 2026

Unity Gaussian Splatting

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Nov 3, 2026

Unity Gaussian Splatting

Platforms

SculptForge Trains Gaussian Splats From Phone Video

SculptForge 0.9.0 adds local Gaussian splat training from phone video or photos using Brush and COLMAP, plus one-click conversion of splats to sculptable quads.

Michael Rubloff

Nov 2, 2026

SculptForge

Platforms

SculptForge Trains Gaussian Splats From Phone Video

Michael Rubloff

Nov 2, 2026

SculptForge

Platforms

SculptForge Trains Gaussian Splats From Phone Video

SculptForge 0.9.0 adds local Gaussian splat training from phone video or photos using Brush and COLMAP, plus one-click conversion of splats to sculptable quads.

Michael Rubloff

Nov 2, 2026

SculptForge

Platforms

OctaneRender 2027.1 Beta 1 Speeds Up Gaussian Splats

OTOY says its lab tests show OctaneRender 2027.1 Beta 1 rendering Gaussian splats up to 3.8x faster on macOS, with more noise and no 2026.1 compatibility mode.

Michael Rubloff

Nov 1, 2026

OTOY

Platforms

OctaneRender 2027.1 Beta 1 Speeds Up Gaussian Splats

Michael Rubloff

Nov 1, 2026

OTOY

Platforms

OctaneRender 2027.1 Beta 1 Speeds Up Gaussian Splats

OTOY says its lab tests show OctaneRender 2027.1 Beta 1 rendering Gaussian splats up to 3.8x faster on macOS, with more noise and no 2026.1 compatibility mode.

Michael Rubloff

Nov 1, 2026

OTOY

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.