Arrival.Space 2026.5 Release Brings Offline Mode

Arrival Space has added an offline mode.

Arrival Space has added an offline mode.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Arrival Space

In Arrival.Space’s 2026.2 release in February, the platform was leaning into what might loosely be called programmable spaces, giving creators more expressive control over how Gaussian Splatting content behaves in real time. Version 2026.5, announced this week adds some highly requested capabilities.

The first of which is Offline Mode. Anyone who has shown a Gaussian Splat to a client, perhaps in a conference hall with spotty WiFi, on a plane, or in that five minute window before a pitch when the hotel network decides to take a break, knows the sinking feeling of a space that won’t load. Arrival.Space now lets you cache entire spaces locally, so they open without an internet connection. The feature lives under Content Tab → Cache for Offline. You can now drop a video file directly into a space and configure loop, autoplay, and scale.

The GPU Memory Debugging tool addresses a pain point, especially on larger captures. The new GPU resource list, also in the Content Tab, shows exactly what is consuming memory on device. Having that visibility built directly into the platform, rather than requiring a separate profiling workflow, is a practical quality of life improvement.

Finally, 2026.5 introduces granular Cookie Settings, including the ability to disable all tracking cookies, Google Analytics included. Enterprise clients and institutional partners often operate under strict data governance requirements, and being able to present a Gaussian Splat experience without third party analytics running in the background removes a friction point.

Arrival Space remains in my opinion one of the most underrated distribution and creative outlets for gaussian splatting on the web. Learn more here.

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Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

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OTOY says its lab tests show OctaneRender 2027.1 Beta 1 rendering Gaussian splats up to 3.8x faster on macOS, with more noise and no 2026.1 compatibility mode.

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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