Spatial Studio Adds AI Authoring Layer

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Real Horizon Spatial Studio

Real Horizons has pushed four AI authoring features to Spatial Studio alongside three core platform additions, substantially expanding what the platform can do between capture and publishing.

Reframe lets creators capture any viewpoint from a Gaussian Splat scene and then restage it, changing materials, lighting, palette, and mood via prompt, template, or reference images, while keeping walls, openings, and camera geometry intact.

Output scales to 4K and embeds back into the tour as a Reframe view, making it usable as marketing imagery, hero shots, or virtual staging without leaving the editor. Real Horizons powers this with what they describe as nano banana models.

Spatial Props extends that capability at the object level. Using brush or lasso controls on a Reframe selection, creators can generate individual object level Gaussian Splats from specific regions of a scene like a chair, fixture, or counter, and then place and reposition those object splats within the tour.

On the annotation side, Smart Hotspots uses AI to draft titles, descriptions, icons, and colors for hotspot annotations based on the tour’s context and view thumbnails, with a human review step before anything goes live. Auto Translate accompanies it, handling multilingual versions of tour and hotspot content instantly.

Several capabilities that were flagged as roadmap items when radiancefields.com first covered Spatial Studio in February have now shipped. PlayCanvas LOD streaming is live, enabling smooth playback of large scenes through dynamic level of detail delivery. Multi splat tours let creators combine separate captures, an interior and an exterior, or two floors of the same property, into a single seamless experience. A 360 drone and handheld 360 camera workflow has also been added, with an automasking operator built into the cloud pipeline to clean up footage from those capture rigs before it reaches the editor.

The platform’s underlying pitch that Gaussian Splatting for business needs narrative structure and a way to connect spatial experience to outcomes has extended into the AI layer. Reframe and Spatial Props address the authoring gap between raw capture and polished presentation; Smart Hotspots and Auto Translate address the publishing gap between a finished scene and a multilingual, annotated tour ready for a live audience. Real Horizons is offering access and free credits for those who want to try Spatial Studio directly.

Featured

Recents

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unity at 2.4

Esri ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer type for Unity scenes, on desktop only.

Michael Rubloff

Aug 7, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unity at 2.4

Esri ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer type for Unity scenes, on desktop only.

Michael Rubloff

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Aug 6, 2026

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Aug 6, 2026

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Guest Article

A Photographer's Case for Single-Image Splats

A guest article from Danil Zanozin about how a photographer can use gaussian splatting.

Danil Zanozin

Aug 5, 2026

Guest Article

A Photographer's Case for Single-Image Splats

A guest article from Danil Zanozin about how a photographer can use gaussian splatting.

Danil Zanozin

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unity at 2.4

Esri ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer type for Unity scenes, on desktop only.

Michael Rubloff

Aug 7, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unity at 2.4

Michael Rubloff

Aug 7, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unity at 2.4

Esri ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer type for Unity scenes, on desktop only.

Michael Rubloff

Aug 7, 2026

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Aug 6, 2026

XGRIDS

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

Michael Rubloff

Aug 6, 2026

XGRIDS

Platforms

XGRIDS Adds Real Time Lights and Shadows to Gaussian Splats in LCC Unity SDK 2.2.0

XGRIDS LCC Unity SDK 2.2.0 adds real-time point and spot lights with shadow casting to Gaussian splat scenes, gains Ubuntu support, and improves XR rendering.

Michael Rubloff

Aug 6, 2026

XGRIDS

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Aug 6, 2026

Esri

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Michael Rubloff

Aug 6, 2026

Esri

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDKs for Native Apps at 300.1

Esri ArcGIS Maps SDKs for Native Apps 300.1 adds Gaussian splat layers to .NET and Qt desktop apps, reading web layers or local 3D Tiles for offline use.

Michael Rubloff

Aug 6, 2026

Esri