Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Gauss Cannon

Gauss Cannon v1.2.0 ships with a point cloud raytracing overhaul that makes the Blender add on viable for dense scenes, meaning thousands of objects, heavy vegetation, 100 million or more vertices, that would previously stall or never complete.

Gauss Cannon is a Blender add-on by Warpgate Labs that handles the capture prep side of Gaussian Splatting workflows. It places synthetic cameras around a scene, generates keyframe paths, and exports data that can feed directly into training pipelines like nerfstudio, Postshot, and LichtFeld Studio.

The core problem was that Gauss Cannon was rebuilding a BVH (bounding volume hierarchy) tree for every mesh on every frame. For small scenes this was fine. For the complex architectural or vegetation heavy scenes a user flagged, it was unusable. v1.2.0 reworks the pipeline around the fact that geometry is static during a capture export, only the camera moves. Now it’s creating a single world space BVH built once for all selected meshes, cutting per ray cost from O(meshes) to a single ray_cast call.

v1.2.0 also precomputes ray directions once per camera setup rather than computing them per frame, adds alpha-skip to bypass transparent pixels before any ray-casting begins, and rewrites PLY export to use preallocated numpy buffers with a single bulk tofile() call. A second round of optimizations landed during code review, replacing Python level vertex iteration with Blender’s internal C-based mesh.transform() and foreach_get() for bulk extraction.

The version bump was framed in the PR as a capability change: “scenes that didn’t complete now do.”

v1.2.0 is available with an MIT License on GitHub.

Featured

Recents

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Splatlight adds a scene generator to its Blender add-on, rendering auto-generated camera rigs and feeding known poses to a splat trainer with no COLMAP solve.

Michael Rubloff

Aug 25, 2026

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Splatlight adds a scene generator to its Blender add-on, rendering auto-generated camera rigs and feeding known poses to a splat trainer with no COLMAP solve.

Michael Rubloff

PCD Splatter Turns E57 Laser Scans Into Gaussian Splats Inside Blender

PCD Splatter is a Blender add-on that reads E57 laser scans in pure Python and turns them into density-sized Gaussian splats rendered in Eevee and Cycles.

Michael Rubloff

Aug 25, 2026

PCD Splatter Turns E57 Laser Scans Into Gaussian Splats Inside Blender

PCD Splatter is a Blender add-on that reads E57 laser scans in pure Python and turns them into density-sized Gaussian splats rendered in Eevee and Cycles.

Michael Rubloff

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Aug 24, 2026

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

vis.gl publishes @luma.gl/splats as a 9.4.0 beta, a GPU-native Gaussian splat renderer with WebGPU hierarchy traversal, bounded residency, and Spark RAD paging.

Michael Rubloff

Aug 24, 2026

Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

vis.gl publishes @luma.gl/splats as a 9.4.0 beta, a GPU-native Gaussian splat renderer with WebGPU hierarchy traversal, bounded residency, and Spark RAD paging.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Splatlight adds a scene generator to its Blender add-on, rendering auto-generated camera rigs and feeding known poses to a splat trainer with no COLMAP solve.

Michael Rubloff

Aug 25, 2026

Splatlight

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Michael Rubloff

Aug 25, 2026

Splatlight

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Splatlight adds a scene generator to its Blender add-on, rendering auto-generated camera rigs and feeding known poses to a splat trainer with no COLMAP solve.

Michael Rubloff

Aug 25, 2026

Splatlight

PCD Splatter Turns E57 Laser Scans Into Gaussian Splats Inside Blender

PCD Splatter is a Blender add-on that reads E57 laser scans in pure Python and turns them into density-sized Gaussian splats rendered in Eevee and Cycles.

Michael Rubloff

Aug 25, 2026

PCD Splatter

PCD Splatter Turns E57 Laser Scans Into Gaussian Splats Inside Blender

Michael Rubloff

Aug 25, 2026

PCD Splatter

PCD Splatter Turns E57 Laser Scans Into Gaussian Splats Inside Blender

PCD Splatter is a Blender add-on that reads E57 laser scans in pure Python and turns them into density-sized Gaussian splats rendered in Eevee and Cycles.

Michael Rubloff

Aug 25, 2026

PCD Splatter

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Aug 24, 2026

Point Cloud Merger for Blender

Olli Huttunen Releases Point Cloud Merger for Blender

Michael Rubloff

Aug 24, 2026

Point Cloud Merger for Blender

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Aug 24, 2026

Point Cloud Merger for Blender