StorySplat 2.4 Adds Prompt-Based Virtual Staging and Native LCC2 Import

Michael Rubloff

Michael Rubloff

StorySplat

StorySplat 2.4 can now furnish an empty room from a text prompt. The release has added virtual staging, which generates furnishings inside a bare scan directly in the editor, turning an unfurnished capture into a staged environment without leaving the browser.

The second major addition is full support for LCC2, the next generation version of XGRIDS' Lixel CyberColor format, which brings smaller files, smoother rendering, and faster loading than the original LCC. StorySplat handles native LOD conversion plus navigation and collision mesh generation and import. Drop in a capture folder and the output is a walkable world that runs on mobile with collision and physics already wired up. It extends the direct LCC folder import that arrived in StorySplat 2.2, and continues founder Sonny Cirasuolo's pattern of building paths from commercial scanners into his web editor.

New 360 image portals let creators shoot a panorama outside and place a clickable portal in the splat that transitions into the panoramic view, to better help with blown out windows.

Additionally, procedural weather adds rain, snow, fog, and atmosphere with adjustable density, color, and intensity. Orbit pivot and orbit limits lock the camera around a chosen point and stop viewers from clipping through floors or finding awkward angles. Hotspots gain leader lines that draw callouts from media to the exact point of interest. Camera paths get curve handles for smoother guided tours, mirror planes become editable at the vertex level, and the measurement system introduced in 2.2 can now ship pre-configured, viewer visible measurements with adjustable display settings. Sharing improves too, with in-viewer screenshots, photo downloads, and one click experience links.

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