Radiance Fields win at IBC 2024

Radiance Fields win at IBC 2024

Radiance Fields win at IBC 2024

Michael Rubloff

Michael Rubloff

Oct 8, 2024

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Radiance Fields IBC 2024
Radiance Fields IBC 2024

At the IBC2024 Conference, a French research team has been awarded the prestigious Best Technical Paper for their paper, Advancements in Radiance Field Techniques for Volumetric Video Generation: A Technical Overview, was selected by an international peer review panel for its innovation, clarity, and potential impact on the media industry.

The team, consisting of Joshua Maraval, Nicolas Ramin, and Lu Zhang, represents two leading French institutions: the Institut de Recherche Technologique, and the Institut d’Electronique et des Technologies du numéRique, both located near Rennes. Their research addresses a critical challenge in the media and entertainment sector: creating a fully immersive, three-dimensional representation of dynamic real-world scenes—known as volumetric video.

The IBC Technical Papers Programme, which received over 300 submissions this year, is renowned for showcasing original research that tackles real-world challenges in the broadcasting and digital media industries. The award-winning paper was praised for its technical depth and readability, with Paul Entwistle, Chair of the IBC Technical Papers Committee, describing it as "an exceptionally well-written and very readable introduction to this fascinating field."

This recognition is not only a significant achievement for the authors but also highlights the growing importance of volumetric video in the media landscape. The technology allows viewers to explore and interact with a scene from any angle, offering more immersive and engaging experiences.

The paper is an exciting look into the proliferation of Radiance Field based methods, starting with NeRF and discusses the follow up works and methodologies leading up to and through Gaussian Splatting focusing on volumetric video applications. For people who are looking to learn more about the history of Radiance Fields and why they are so exciting, I definitely recommend that you give the paper a read.

Radiance Fields have become a major focus in computer vision and volumetric rendering since the introduction of NeRF in 2020. Radiance Field methods, such as NeRFs are able to reconstruct photorealistic 3D scenes from a series of standard 2D images.

Volumetric video is poised to reshape the future of media, especially in immersive technologies like virtual and augmented reality. The ability to navigate around a fully three-dimensional scene, view it from any angle, and even interact with it in real-time opens up new possibilities for storytelling, gaming, live events, and healthcare. As this technology continues to develop, the work of Radiance Fields will play a pivotal role in pushing these advancements from the lab into real-world applications.

The IBC 2024 Conference, which ran from September 13-16, showcased these innovations, with speakers and exhibitors from around the globe sharing insights into the latest trends and technologies in the media industry. This also included Prism AI's Virtual Production Radiance Field demo.

For more information on the IBC and its role in shaping the future of the global media industry, visit the official IBC website.

Featured

Recents

Featured

Platforms

Teleport Adds Developer Plan With API Access

Teleport has just launched an API.

Michael Rubloff

Oct 31, 2025

Platforms

Teleport Adds Developer Plan With API Access

Teleport has just launched an API.

Michael Rubloff

Oct 31, 2025

Platforms

Teleport Adds Developer Plan With API Access

Teleport has just launched an API.

Michael Rubloff

Platforms

Octane Render 2026.1 Beta Released

Gaussian splatting is getting an upgrade in the 2026.1 Beta from OTOY.

Michael Rubloff

Oct 31, 2025

Platforms

Octane Render 2026.1 Beta Released

Gaussian splatting is getting an upgrade in the 2026.1 Beta from OTOY.

Michael Rubloff

Oct 31, 2025

Platforms

Octane Render 2026.1 Beta Released

Gaussian splatting is getting an upgrade in the 2026.1 Beta from OTOY.

Michael Rubloff

Platforms

XGRIDS Releases New LCC Studio, LCC Scan, and PortalCam Firmware

Portrait capture and more is here from XGRIDS. Happy Halloween!

Michael Rubloff

Oct 31, 2025

Platforms

XGRIDS Releases New LCC Studio, LCC Scan, and PortalCam Firmware

Portrait capture and more is here from XGRIDS. Happy Halloween!

Michael Rubloff

Oct 31, 2025

Platforms

XGRIDS Releases New LCC Studio, LCC Scan, and PortalCam Firmware

Portrait capture and more is here from XGRIDS. Happy Halloween!

Michael Rubloff

Platforms

Apple Confirms Personas use Gaussian Splatting

Apple just confirmed they use the radiance field representation.

Michael Rubloff

Oct 30, 2025

Platforms

Apple Confirms Personas use Gaussian Splatting

Apple just confirmed they use the radiance field representation.

Michael Rubloff

Oct 30, 2025

Platforms

Apple Confirms Personas use Gaussian Splatting

Apple just confirmed they use the radiance field representation.

Michael Rubloff