Radiance Fields win at IBC 2024

Back at IBC 2024, An overview of Radiance Fields wins best Technical Paper.

Back at IBC 2024, An overview of Radiance Fields wins best Technical Paper.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Radiance Fields IBC 2024

At the IBC2024 Conference, a French research team has been awarded the prestigious Best Technical Paper for their paper, Advancements in Radiance Field Techniques for Volumetric Video Generation: A Technical Overview, was selected by an international peer review panel for its innovation, clarity, and potential impact on the media industry.

The team, consisting of Joshua Maraval, Nicolas Ramin, and Lu Zhang, represents two leading French institutions: the Institut de Recherche Technologique, and the Institut d’Electronique et des Technologies du numéRique, both located near Rennes. Their research addresses a critical challenge in the media and entertainment sector: creating a fully immersive, three-dimensional representation of dynamic real-world scenes—known as volumetric video.

The IBC Technical Papers Programme, which received over 300 submissions this year, is renowned for showcasing original research that tackles real-world challenges in the broadcasting and digital media industries. The award-winning paper was praised for its technical depth and readability, with Paul Entwistle, Chair of the IBC Technical Papers Committee, describing it as “an exceptionally well-written and very readable introduction to this fascinating field.”

This recognition is not only a significant achievement for the authors but also highlights the growing importance of volumetric video in the media landscape. The technology allows viewers to explore and interact with a scene from any angle, offering more immersive and engaging experiences.

The paper is an exciting look into the proliferation of Radiance Field based methods, starting with NeRF and discusses the follow up works and methodologies leading up to and through Gaussian Splatting focusing on volumetric video applications. For people who are looking to learn more about the history of Radiance Fields and why they are so exciting, I definitely recommend that you give the paper a read.

Radiance Fields have become a major focus in computer vision and volumetric rendering since the introduction of NeRF in 2020. Radiance Field methods, such as NeRFs are able to reconstruct photorealistic 3D scenes from a series of standard 2D images.

Volumetric video is poised to reshape the future of media, especially in immersive technologies like virtual and augmented reality. The ability to navigate around a fully three-dimensional scene, view it from any angle, and even interact with it in real-time opens up new possibilities for storytelling, gaming, live events, and healthcare. As this technology continues to develop, the work of Radiance Fields will play a pivotal role in pushing these advancements from the lab into real-world applications.

The IBC 2024 Conference, which ran from September 13-16, showcased these innovations, with speakers and exhibitors from around the globe sharing insights into the latest trends and technologies in the media industry. This also included Prism AI’s Virtual Production Radiance Field demo.

For more information on the IBC and its role in shaping the future of the global media industry, visit the official IBC website.

Featured

Recents

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Arrival.Space switches on in-browser video to splat conversion in Splat.js, adding frame picking, retraining and an experimental toggle that builds avatars.

Michael Rubloff

Sep 22, 2026

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Arrival.Space switches on in-browser video to splat conversion in Splat.js, adding frame picking, retraining and an experimental toggle that builds avatars.

Michael Rubloff

Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

Spatial Film 9.2 adds a free Splat Player to Apple Vision Pro, opening 3D Gaussian Splat .ply files up to 400,000 splats and Insta360 Spatial Capture links.

Michael Rubloff

Sep 22, 2026

Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

Spatial Film 9.2 adds a free Splat Player to Apple Vision Pro, opening 3D Gaussian Splat .ply files up to 400,000 splats and Insta360 Spatial Capture links.

Michael Rubloff

Platforms

Carveout Segments and Labels Objects Inside Trained Gaussian Splatting Scenes

Carveout segments and labels objects inside already trained 3D Gaussian Splatting scenes with SAM 3, exporting each object as its own .ply with no retraining.

Michael Rubloff

Sep 22, 2026

Platforms

Carveout Segments and Labels Objects Inside Trained Gaussian Splatting Scenes

Carveout segments and labels objects inside already trained 3D Gaussian Splatting scenes with SAM 3, exporting each object as its own .ply with no retraining.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Splatara

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Michael Rubloff

Sep 22, 2026

Splatara

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Splatara

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Arrival.Space switches on in-browser video to splat conversion in Splat.js, adding frame picking, retraining and an experimental toggle that builds avatars.

Michael Rubloff

Sep 22, 2026

Arrival Space

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Michael Rubloff

Sep 22, 2026

Arrival Space

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Arrival.Space switches on in-browser video to splat conversion in Splat.js, adding frame picking, retraining and an experimental toggle that builds avatars.

Michael Rubloff

Sep 22, 2026

Arrival Space

Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

Spatial Film 9.2 adds a free Splat Player to Apple Vision Pro, opening 3D Gaussian Splat .ply files up to 400,000 splats and Insta360 Spatial Capture links.

Michael Rubloff

Sep 22, 2026

SpatialFilm

Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

Michael Rubloff

Sep 22, 2026

SpatialFilm

Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

Spatial Film 9.2 adds a free Splat Player to Apple Vision Pro, opening 3D Gaussian Splat .ply files up to 400,000 splats and Insta360 Spatial Capture links.

Michael Rubloff

Sep 22, 2026

SpatialFilm

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.