Computer Vision Engineer
Full Time
|
Florida
|
MOBY Robotics
About MOBY
MOBY Robotics builds autonomous deep-sea robotic systems that expand persistent access to the ocean. Our platform combines advanced computer vision, multi-agent coordination, and a scalable surface-to-seafloor architecture to deliver real-time ocean intelligence and enable responsible subsea operations.
About the Role
We are seeking a versatile, hands-on Computer Vision Engineer to lead the development of both real-time spatial perception and post-processing 3D reconstruction systems for MOBY’s subsea vehicles.
You will combine classical computer vision, modern vision models, and embedded deployment to build algorithms that run in real time on constrained hardware, working through non-uniform lighting, turbidity, marine life, and low-contrast seafloor.
Key Responsibilities
Real-Time Perception & Edge Navigation
Build, optimize, and deploy real-time perception pipelines for obstacle detection, tracking, and hazard avoidance on embedded GPU hardwareDevelop robust Visual SLAM and state-estimation pipelines tuned for feature-sparse, visually degrading underwater environmentsWrite highly efficient runtime code (C++/CUDA/TensorRT) maximizing frame rates while remaining compute- and memory-bounded on edge hardware3D Spatial Reconstruction & Post-Processing
Design and implement high-fidelity offline 3D reconstruction pipelines using multi-view stereo, 3D Gaussian Splatting, NeRFs, or structure-from-motion (SfM)Develop semantic tagging, object classification, and spatial map segmentation algorithms using state-of-the-art vision and vision-language models (VLMs/VLAs)Design camera calibration workflows (intrinsic, extrinsic, and multi-camera stereo) robust to refractive underwater optics and lens distortionHardware Prototyping & Field Integration
Collaborate directly with hardware and embedded systems engineers to integrate cameras, lighting synchronization (PWM/hardware triggering), and IMU sensor fusionRapidly prototype, benchmark, and field-test vision algorithms on real subsea crawler/ROV/AUV video feeds and datasetsRequirements
Required Qualifications
Experience & Education: Master’s degree with 2+ years of relevant industry experience, or a Bachelor’s degree with 4+ years of relevant experienceCore CV & Math: Deep understanding of classical computer vision (epipolar geometry, camera models, image restoration, feature extraction) and modern deep learningUnderwater Visual Domain: Demonstrated experience handling subsea vision challenges (refractive optics, light attenuation, backscatter, non-uniform illumination, and low-contrast marine terrain)SLAM & State Estimation: Hands-on experience with Visual-Inertial SLAM (e.g., ORB-SLAM3, OKVIS, VINS-Mono) or sensor fusion algorithmsEmbedded Deployment & Compute Optimization: Proven capability deploying models to edge platforms (e.g., NVIDIA Jetson / CUDA / TensorRT / ONNX Runtime) with strict latency and memory budgetsPractical Prototyping Skills: Strong proficiency in Python and C++, with hands-on experience using OpenCV, PyTorch/LibTorch, ROS 2, and point cloud libraries (PCL/Open3D)Preferred Qualifications
Experience with 3D Gaussian Splatting, Neural Radiance Fields (NeRFs), or dense photogrammetry pipelinesFamiliarity with hardware-triggered multi-camera synchronization and subsea lighting controlsExposure to Vision-Language Models (VLMs) or vision-guided manipulation and graspingExperience processing multi-modal sensor streams (DVL, IMU, sonar, monocular/stereo RGB)Benefits
What We Offer
Competitive payDirect ownership of a critical, foundational platform in deep-sea roboticsSmall, highly technical team with broad systems exposureRapid iteration between algorithm design, field testing, and real subsea deploymentOpportunity to shape next-generation ocean intelligence infrastructure
Qualifications
Experience & Education: Master’s degree with 2+ years of relevant industry experience, or a Bachelor’s degree with 4+ years of relevant experience
Core CV & Math: Deep understanding of classical computer vision (epipolar geometry, camera models, image restoration, feature extraction) and modern deep learning
Underwater Visual Domain: Demonstrated experience handling subsea vision challenges (refractive optics, light attenuation, backscatter, non-uniform illumination, and low-contrast marine terrain)
SLAM & State Estimation: Hands-on experience with Visual-Inertial SLAM (e.g., ORB-SLAM3, OKVIS, VINS-Mono) or sensor fusion algorithms
Embedded Deployment & Compute Optimization: Proven capability deploying models to edge platforms (e.g., NVIDIA Jetson / CUDA / TensorRT / ONNX Runtime) with strict latency and memory budgets
Practical Prototyping Skills: Strong proficiency in Python and C++, with hands-on experience using OpenCV, PyTorch/LibTorch, ROS 2, and point cloud libraries (PCL/Open3D)
Small, highly technical team with broad systems exposure
Rapid iteration between algorithm design, field testing, and real subsea deployment
Benefits
Competitive pay
Direct ownership of a critical, foundational platform in deep-sea robotics
Opportunity to shape next-generation ocean intelligence infrastructure
Responsibilities
We are seeking a versatile, hands-on Computer Vision Engineer to lead the development of both real-time spatial perception and post-processing 3D reconstruction systems for MOBY’s subsea vehicles
You will combine classical computer vision, modern vision models, and embedded deployment to build algorithms that run in real time on constrained hardware, working through non-uniform lighting, turbidity, marine life, and low-contrast seafloor
Real-Time Perception & Edge Navigation
Build, optimize, and deploy real-time perception pipelines for obstacle detection, tracking, and hazard avoidance on embedded GPU hardware
Develop robust Visual SLAM and state-estimation pipelines tuned for feature-sparse, visually degrading underwater environments
Write highly efficient runtime code (C++/CUDA/TensorRT) maximizing frame rates while remaining compute- and memory-bounded on edge hardware
3D Spatial Reconstruction & Post-Processing
Design and implement high-fidelity offline 3D reconstruction pipelines using multi-view stereo, 3D Gaussian Splatting, NeRFs, or structure-from-motion (SfM)
Develop semantic tagging, object classification, and spatial map segmentation algorithms using state-of-the-art vision and vision-language models (VLMs/VLAs)
Design camera calibration workflows (intrinsic, extrinsic, and multi-camera stereo) robust to refractive underwater optics and lens distortion
Hardware Prototyping & Field Integration
Collaborate directly with hardware and embedded systems engineers to integrate cameras, lighting synchronization (PWM/hardware triggering), and IMU sensor fusion
Rapidly prototype, benchmark, and field-test vision algorithms on real subsea crawler/ROV/AUV video feeds and datasets
For engineers
Get matched with radiance field roles
Share your background and we’ll connect you with companies hiring for Gaussian splatting & NeRF — sometimes before roles are even posted.
We only share your details with companies you’d be a fit for.


